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OSVR Confirms Pre-order Date for Hacker Development Kit; Launches Content Discovery Platform

OSVR Confirms Pre-order Date for Hacker Development Kit; Launches Content Discovery Platform

Software platform reveals 65 new supporting companies including Legendary VR and NVIDIA’s Gameworks VR

 

BERLIN (IFA Europe 2015) – Organizers of Open Source Virtual Reality (OSVR), an open software and hardware platform for virtual reality, today announced development of the Hacker Development Kit (HDK) v1.3 and related preorder date for the public on October 1, 2015.

It was also announced that the OSVR content discovery platform has launched in anticipation of the new HDK release. It is available for VR enthusiasts, developers and interested consumers now through OSVR.org. The platform features a fast-growing list of curated content ranging from 360-degree media to VR games from across the OSVR supporter network. It additionally provides a list of VR stores that contain OSVR-supported content, including the following:

  • Boondogl
  • Itch.Io
  • Qihoo360
  • Razer Cortex
  • Steam
  • V
  • Vrideo
  • WearVR

Curated content will rotate frequently to give all partner content equivalent exposure.

Interested parties may visit the platform here: http://www.osvr.org/featured.

Hacker Development Kit v1.3 Pre-Orders:
The HDK v1.3 will be made available to all for pre-order on the 1st of October with shipping later that month.

V1.3 improves upon v1.2 with a new optics module that maintains the HDK’s highly acclaimed picture quality while expanding on the eyebox to allow for sharper images without the need for Independent Adjustment lenses (IPD). It will also have individual eye focus for personalized use without glasses.

Major Software Updates

Driven by continued investments from its core team alongside a productive community of contributors, the OSVR software platform continues to grow and offer a complete set of capabilities for VR application developers. Some of the recent enhancements include:

OSVR Render Manager, allowing optimal low-latency rendering on any OSVR-supported device.

Currently supporting Gameworks VR, NVIDIA’s technology for VR headsets and games, the OSVR Render Manager provides:

  • Direct Mode—the NVIDIA driver treats VR headsets as head mounted displays accessible only to VR applications, rather than a typical Windows monitor that your PC shows up on, providing better plug and play support and compatibility for VR headsets.
  • Front Render Buffering—enables the GPU to render directly to the front buffer to reduce latency.
  • Context Priority—provides headset developers with control over GPU scheduling to support advanced virtual reality features such as asynchronous time warp, which cuts latency and quickly adjusts images as gamers move their heads, without the need to re-render a new frame.

“Our work with NVIDIA is a key step towards achieving our goal of providing developers with a comprehensive infrastructure that allows creating high-performance VR and AR experiences regardless of the particular operating system, HMD platform, game engine or input peripherals”, says Yuval Boger, CEO of Sensics. “OSVR allows the VR/AR community to create exciting experiences without being locked in to any single vendor”.

Support for other graphics architectures are currently in development

OSVR Performance Profiler
Utilizing ETW – Event Tracing for Windows – the OSVR performance profiler allows optimizing application performance by identifying performance bottlenecks throughout the entire software stack.

Event Tracing for Windows (ETW) is an efficient kernel-level tracing facility that lets you log kernel or application-defined events to a log file and then interactively inspect and visualize them with a graphical tool

ABOUT OSVR:
OSVR™ is a software platform designed to set an open standard for virtual reality input devices, games and output to provide the best possible VR game experience. Supported by industry leaders, the OSVR framework unites developers and gamers alike under a single platform. Plug in. Play Everything.

For the full list of OSVR supporters go to www.osvr.org

Like OSVR on FB: https://www.facebook.com/OpenSourceVR.

Follow OSVR on Twitter: https://twitter.com/OpenSource_VR .

PRESS CONTACTS:
press@osvr.org

# # #

APPENDIX: NEW OSVR SUPPORTERS:
The OSVR partner network has grown in size since the last update with 65 new companies bringing the total number of supporters to 230

A4VR is a one- stop creative agency specialized in key ready virtual reality solutions. As a specialist in all areas of VR application and 360 ° content A4VR has its own motion capture studio, a 360 ° film production, 3D VR graphics department, recording studio, event – specialists and a unique interdisciplinary Innovation Unit. In their nearly 200 m ² sized VR LAB they research and develop new solutions and products around Virtual Reality, in cooperation with several universities and OSVR.

Aboard the Looking Glass is a science fiction game about dimensional time and a rescue mission gone awry, developed by Henry Hoffman

Aerys develops the Minko Engine which allows developers to build desktop, web and mobile 3D applications. It’s free and open source. Minko targets HTML5, iOS, Android, Windows, OSX and Linux. They provide everything you need to develop cross-platform applications. With a single C/C++11 code base, your 3D now targets more screens than ever! You can also integrate the Minko Engine with existing native/web apps.

The Bar L’Atelier is a living place, a rallying point between digital and human, covering several services aimed at stimulating socialization, individual skills improvement, social and professional life:

Basemark is worldwide leader in benchmark development. Basemark has started development of industry standard VR benchmarks and are committed to support OSVR.

BCAA has been developing interactive tailor made solutions for 10 years, their team is now building a VR framework to support this and will be using OSVR as a solution to integrate VR hardware and software.

BlueFrog Robotics developed Buddy, the first ever companion robot accessible to everyone.
It is supported by a new open platform based on Android and made with UNITY3D IDE.

Bnome is a Belgian IT SME specialized in the study and implementation of customize IT solutions. VectionVR, their product is a cost effective motion simulator engineered to work with a VR headset to power immersion and the physical feeling of acceleration.

Box provides a secure cloud based platform for content storage and collaboration. Developer APIs empower creative teams to load content from Box into their own applications, including secure storage for user data and web/mobile viewers for more than 100 file types.

Boost VC is an emerging technology accelerator located in Silicon Valley. Boost VC invests in early stage VR companies.

CaptoGlove is a new VR peripheral leveraging the power of your hand; a virtual glove usable in past, present and future PC games.

Climax Studios are believers in VR and released their first title, Bandit Six, in March. The sequel Bandit Six Salvo was announced at E3 2015 and will be available later in the year. Climax is also working on unannounced projects that will be available on the OSVR software platform.

DailyVR World it is a project which was born of a need that exists in the field of functional rehabilitation for neurological injury. Their team uses new technologies such as virtual reality to aid in this.

DeepStreamVR is pioneering VR games to help improve the quality of life based on a decade of research that indicates VR can help relieve pain, reduce stress and build resilience.

Ergoneers supports businesses with D-Lab3, an extensive software platform for behavioral research and Dikablis, a high end head mounted eye tracking-system. D-Lab3 supports integrated data acquisition, for example via audio, video, physiological data and of course eye-tracking. Ergoneers is located in Germany and has a US subsidiary in Portland, Oregon.

Fallen Planet Studios is the creator of the successful VR Horror Experience, Affected. They look forward to bringing future titles to OSVR and to support the open source nature of this product.

FIERY THINGS is a small London/Munich based indie game studio that, among other things, develops VR games/experiences. One of them is a survival horror VR experience called “Gooze”, which is based on a real location.

Fire Panda is a Virtual Reality development studio creating exciting and innovative VR Content, Experiences and Games. They are proud to work with some of the most talented people exploring everything VR can offer. They are experienced in VR Storytelling and building experiences that immerse viewers in new, exciting worlds.

F/LAT – Free/Libre Art and Technology is a Research Lab and Community hub for artists and others to share and develop tools in mixed media and transdisciplinary arts. We focus on Open Source and Libre Software and Hardware to ensure the greatest possible freedom for the future, to use and modify the tools we use and build.

Glue Engine is the first game engine for everyone. No programming skills needed. Our Mission is to make game development very easy for professional developers, casual developers and regular users that never created a game before.

Hendesehane is a technology development company located in Ankara, Turkey. Hendesehane Nefes represents Hendesehane’s VR and Robotics product line. The product line is created for providing low latency wireless operation to the modern HMDs and USB peripherals created for Virtual Reality, Augmented Reality and Mixed Reality.

Immersive Entertainment is a software development company focusing on the creation of next-generation Virtual Reality Entertainment Content that bridges the gap between videogames and movies, providing a superior level of immersion, emotional engagement and realism.

Infinity Augmented Reality (Infinity AR) provides a revolutionary software platform that makes the digital eyewear experience a reality. The Company is the first augmented reality software platform to connect universally with digital eyewear, smartphones and tablets, integrating multiple devices into one platform.

inMotionVR combines gamification together with psychosomatic mechanics to make sure the user gets maximum engagement through VR with the movement he or she is experiencing. We believe that using a combination of gamification and VR will enable optimized therapy for a wide variety of physical and mental issues.

itch.io is an open indie game marketplace. It’s a platform for independent developers of all sizes to upload, distribute, and sell their content with absolutely no barrier to entry. At over 16,000 games it’s also a great place to find something new to play.

Jimbomania is an independent simulation and visualization developer, committed to open standards and software for all.

Kraken Realtime is a company specialized in interactive 3D visualizations and simulations. They create immersive training tools using haptic systems to completely immerse the trainee in his future work environment.

Legacy Games is a publisher and developer of PC and mobile games, including AR, VR, and other emerging platforms. We work with major partners and licensors such as HP, Intel, Lenovo, CBS, A&E, the BBC, and Crayola.

Legendary VR is focused on creating premium VR experiences and will bring content to the OSVR platform in the future. Legendary VR supports the open nature of this platform and looks forward to the growth and development this platform will bring to the VR industry and audience.

Mindemia is technology and consultancy firm that has been doing VR development since 2013.

Minecrift is an open source total VR conversion for Minecraft that is aiming for all of the main VR platforms. OSVR support is a necessity going forward.

Motion Reality, Inc. (MRI) manufactures virtual tactical training simulators for use by the military and law enforcement. Trainees enter the system and navigate through an endless variety of scenarios meant to challenge their tactics and clearing techniques while addressing their use of force continuum. MRI’s live motion capture, modern game engine, full physics and haptic feedback blend to provide the most realistic training possible.

Narayana games is currently working on a standing to room-scale VR experience called Holodance – a spatial, rhythmic, audio-visual experience of pure ecstatic joy!

Neomancer LLC continues its tradition of bringing and applying cutting edge technology to its clients by joining the OSVR partnership as part of the team to commercially introduce HMD and wearable computing to the NYSE and NYMEX back in the late 90s; followed by one of the first demonstrations of interactive surface computing at a Museum of Modern Art installation, With a rich past in both VR hardware and software development, Neomancer looks forward to the new renaissance of VR through the leadership of OSVR.

NeuroDigital Technologies provides stunning Software and Hardware solutions for Fun & Serious games using Virtual Reality. They have developed Gloveone, a wireless haptic feedback device that lets Touch & Feel virtual reality!

Oasis VR is reimagining the arcade as a platform and marketplace. The platform will consist of a premium holistic system that that maximizes the user’s 1:1 interactions with the virtual world. The marketplace will be comprised of physical store fronts that host developers’ premium content and provide easy access to that content for consumers.

Omnifnity, Omnideck 6 enables you to perform natural instinctive movement, in any direction, within the virtual world – walking, running, jumping, and even crawling, are all possible. New dimensions of immersion for simulation training are now opened up; physical and psychological factors can be induced to affect the user’s behavior.

Overpower Studios is an independent hardcore games studio based in Belo Horizonte, Brasil. They created Scorching Skies for iOS and now are focusing on Aces High, an immersive innovative MOBA-Air Combat hybrid.

Q42 creates software for the web, mobile and the internet of things. They are 61 nerds programming from offices in The Hague, Amsterdam, and Mountain View together with companies like Google, Philips, the Rijksmuseum and the Dutch State Lottery

realities.io is an independent company that recreates interesting places for VR Sightseeing and aims for photorealistic scenes and broad HMD support.

One Unify a subsidiary of Unify Holdings Pte Ltd has a mission towards building a smart city powered by the intelligence-of-things to enable predictive automation.

RJ360VR is a startup that provides virtual reality solutions, the company has grown exponentially and has launched many VR projects.

CEOs Pet Software is a small indie studio from Berlin working on their debut VR game. S.P.Y. Robot is a unique mix of stealth, hacking, puzzle and action elements.

Schell Games is aggressively pursuing VR and AR for both entertainment and educational gaming, and are quite intrigued with the possibilities for OSVR.

Selvz’s SmartVR Platform is white label solution that makes it easy for enterprise customers to create, distribute, and monetize their VR content guide and experience for the desktop and mobile VR.

Serious Simulations was founded to provide professional trainers of dangerous and complex tasks a complete suite of mixed reality training products to improve performance. The company designs and manufactures individual and small group immersive simulators where human motion is the primary interface for the experience. Display technology is key to the experience, and the company currently has the widest FOV, high resolution, VR display in a wireless package.

SpheresVR craft amazing immersive experiences that take you to another world, time and place. Their clients are in tourism, retail, heritage and immersive cinema.

Surprise Attack Games is an indie games label that publishes remarkable games from independent developers.

Surreal is the first fully immersive virtual world designed for state of the art VR and beyond

Pixelboom created an immersive Star Wars experience called Tatooine VR.

Terranovita Software created, BouncerVR a virtual reality arcade game for PC, Mac. You control a shield with your vision. Collect colored resources to charge your abilities and to attack, but beware! The enemy can bounce your attacks back at you

Tiny Bull Studios is an indie developer based in Turin, Italy. The team is working on Blind, a VR adventure in which players need to rely on sound and echolocation to escape a mysterious mansion.

Toxic Games, established in 2010, is a UK-based games developer founded by former classmates. The team began development of Q.U.B.E. as a student project in 2009 and sought out investment from independent game dev veterans, Indie Fund. All three core team members are game designers and have been able to bring Q.U.B.E. to fruition without any programming expertise. Thanks to the encouragement of academic mentors and industry execs, and with the help of Indie Fund, Toxic Games went from student hobbyists to independent developers upon graduation from University.

TREEHOUSE specializes in virtual reality content creation for education, primarily focusing on a K12 audience. TREEHOUSE partners with education aggregators to develop a supplemental curriculum using VR tools. With arms in live-action content creation, Quest Based Learning (QBL), and passive animation TREEHOUSE is the first VR content licensing company operating exclusively in the K12 educational space.

Ultrabox is a small company based in the UK, with a focus on developing and supporting entertaining content that’s beyond the ordinary.

Unibrain technologies is a small group of passionate programmers trying to help develop OSVR as a platform, and create new solutions to the problems posed by upcoming and existing VR tech.

Vicator is a content creation company using state of the art Virtual- and Augmented Reality technologies. We develop immersive and interactive applications for smartphones and head-mounted devices, both tethered and untethered.

VR Nerds is working on different topics concerning VR on www.vrnerds.de which is at the moment Germanys biggest Virtual Reality Showcase, they blog about the latest VR news, game reviews, soft- and hardware.

VR Philippines is a community of VR developers and enthusiasts in the Philippines dedicated to promoting the advancement and widespread adoption of virtual reality technology in the Philippines.

VRARlab is deals with research and development of virtual and augmented reality projects. They created the project “Hauhet”.

vrAse is the biggest revolution the Smartphone has ever seen; the first high quality VR&AR case, which enables the user to experience the smartphone like never imagined before.

Vrideo is the world’s most fully built-out immersive video platform. Our website, mobile apps, and VR apps allow content creators to distribute and consumers to stream immersive video across the universe of VR and non-VR devices.

Woojer developed a patented, wearable haptic technology that enables users to literally FEEL the sound. The addition of haptic sensation to the audio of AR/VR, instantaneously catapults the immersive experience by recapturing the emotional dimension lost when using headphones.

XAP Electronics designs and makes innovative products and electronic systems for motor racing, their products include steering wheels for the racing world. They are currently working on a VR simulator.

YoutopiaVR is a social world that is bringing together all of the things that make VR great. Current features include a social panoramic YouTube player, Street View, and a distribution system that enables downloading and launching other experiences from within the social world.

YouVisit is a VR company that empowers businesses and institutions to create and distribute immersive virtual experiences that both engage and convert their target audiences.

 

OSVR Opens Development Roadmap and Releases HDK Production Files

OSVR OPENS DEVELOPMENT ROADMAP AND RELEASES HDK PRODUCTION FILES

Community to help drive Open Source Virtual Reality software development; additional partners and universities announced

 

LAVAL, FRANCE (LAVAL VIRTUAL 2015) – Organizers of Open Source Virtual Reality (OSVR), a software platform designed to set an open standard for virtual reality devices, today released the OSVR Hacker Developer Kit (HDK) production file and the OSVR development roadmap.

The OSVR HDK is a hackable head-mounted display offering high-quality optics that work to reduce distortion in virtual environments. Any user can view production files of the OSVR HDK and the developer roadmap, streamlining the efforts of those that want to make their own hardware based on its design.

“With the release of the OSVR development roadmap, the process for creating new VR hardware and software on the platform can be accelerated significantly,” says Michael Lee, VP of software at Razer. “We welcome the support of VR enthusiasts everywhere.”

Additionally, OSVR partners announced eight new supporting partners and seven additional universities joining the coalition. OSVR has now grown to over 90 supporting companies and research institutes since its launch in January.

“OSVR offers variety and choice in peripherals, programming models and now hardware designs, all fueled by our diverse partner base and the ingenuity in the open-source community,” says Yuval Boger, CEO at Sensics, a founding contributor to OSVR. “We look forward to working with the community to provide additional game engine plugins, hardware interfaces, and intelligent real-time analysis capabilities.”

Interested developers can learn more at http://osvr.github.io/contributing/.

New OSVR Supporters:
3rd Planet is a new media company that provides the travel and tourism industry an interactive 3D platform to show travel destinations of the world. They are embarking on a wonders of the world project to showcase some of the best destinations of 2015.

About Face VR is dedicated to enhancing user comfort in virtual reality by creating premium ergonomic accessories for head mounted displays.

Aurora Gaming is a gaming lounge entirely dedicated to VR, showcasing new and upcoming VR software and hardware to a wide audience.

Avnet provides customers around the world with the electronic components, enterprise computer solutions, services and embedded technology they need to grow their businesses.

CSRV provides 3D virtual reality application development to multimedia content production staffs, including communication and marketing, design, training and scientific research. The technology allows its users to navigate the virtual environment in real-time. 

Kinoki360 creates entertainment content and experiences based upon 360° photography and video for agencies or clients in a photorealistic approach.

Media Ventures owns leading premium online video channels spanning four continents. Covering Hollywood, entertainment and global news, its in-house producers interview the world’s top celebrities and newsmakers.

Sparc Interactive is using virtual reality technology on numerous projects including recreation of historical events, interactive vacation touring, and creating VR cinema with VFX studio partners.  

TwoBigEars focuses on improving implementation and design of VR audio by providing access to real-time tools using spatial audio, geometry based reflections, environmental modelling and occlusion.

Vertigo Games is currently working on two VR projects: World of Diving, a VR-enabled online diving adventure exploration game.; and Skyworld, which brings back the basic, gameplay reminiscent of classics in a groundbreaking VR experience.

VirtualRealPorn is at the forefront of the new frontier of virtual reality pornography that is revolutionizing and reinventing the adult film industry. With vast experience creating stereoscopic adult entertainment for virtual reality technology in the adult film industry.

ZeroLatencyVR creates free-roam, wireless VR experiences by using wearable technology and motion capture to allow players to explore virtual spaces like they do real life.

Additional universities joining the OSVR academic program:
Aalborg University, Denmark
Clemson University, USA
Columbia University, USA
Oklahoma State University, USA
University College Cork, Ireland
University of Maryland Baltimore County, USA
Worcester Polytechnic Institute, USA

About OSVR:
OSVR™ is a software platform designed to set an open standard for virtual reality input devices, games and output to provide the best possible VR game experience. Supported by industry leaders, the OSVR framework unites developers and gamers alike under a single platform.

For the full list of OSVR supporters and more information, go to www.osvr.com.

Like OSVR on FB: https://www.facebook.com/OpenSourceVR

Follow OSVR on Twitter: https://twitter.com/OpenSource_VR

 

Press Contacts:
OSVR
press@osvr.com

###

 

Leading Universities Worldwide Join OSVR

LEADING UNIVERSITIES WORLDWIDE JOIN OSVR

Open Source Virtual Reality hardware dev kits to be given to more than 20 higher education labs and research facilities

SAN FRANCISCO – Organizers of the Open Source Virtual Reality, a software platform designed to set an open standard for virtual reality input devices, today announced more than 20 research institutions are joining the OSVR development community as part of the OSVR™ Academia program.

The OSVR Academia program provides hardware development kits (HDKs) and related support to partnering universities and their research labs.

“The technologies that drive virtual reality are changing quickly, and a standardized platform like OSVR enables technology to adapt to that shift more quickly than ever before,” says Aaron Westre from the Virtual Reality Design Lab at the University of Minnesota. “We need to integrate new hardware devices and software techniques as soon as they’re available. The modular architecture of OSVR offers us an efficient platform to increase our agility and invent new VR experiences for users.”

OSVR includes an open-source hardware design and software framework. The HDK provides a high-fidelity, wide visual field and onboard video processing in an expandable, hackable form factor. The software provides a standardized way to discover, configure and operate a multitude of VR devices, as well as to add smart processing functions such as gesture engines, SLAM algorithms and more.

Both the hardware designs and software are now available to be downloaded at no-charge at www.OSVR.com.

“The inability to alter software to serve the research objectives of higher education is a roadblock that we’re now able to overcome,” says Nir Keren, Associate Professor at the Virtual Reality Application Center at Iowa State University. “OSVR empowers researchers, game designers and software developers to chart the landscape of virtual reality, gaming, and visualization in the most effective manner.”

OSVR is also currently being exhibited at the IEEE VR conference in Arles, France. OSVR HDKs are on display at the Sensics/Razer booth there. OSVR is also being showcased in the “VR middleware” technical session and will be discussed in “The Resurgence of Open-Source Frameworks for VR” panel.

“OSVR is an important piece of the emerging consumer VR ecosystem,” says Eric Hodgson, Director, Smale Interactive Visualization Center at Miami University. “The ability to make so many devices and software interfaces standardized, interoperable, compatible, and interchangeable has the potential to change the way people interact with their hardware and software.”

Additional universities are still being added to the OSVR Academia program. Applications are being accepted at www.osvr.com/join.html.

List of Universities:
Cracow University of Technology, Poland
Desert Research Institute, USA
Hamburg University of Applied Sciences, Germany
Iowa State University, USA
Istituto Auxologico Italiano, Italy
Johns Hopkins University, USA
Nara Institute of Science and Technology, USA
North Dakota State University, USA
Ohio University, USA
Rensselaer Polytechnic Institute, USA
Ryerson University, Canada
The Art Institute of Vancouver, Canada
Università Cattolica del Sacro Cuore, Italy
Universitat de Barcelona, Spain
University College London, UK
University of California, Berkeley, USA
University of California, Riverside, USA
University of California, San Diego, USA
University of Central Florida, USA
University of Minnesota, USA
University of New Mexico, USA
University of North Carolina at Chapel Hill, USA
University of Portsmouth, UK
University of Texas at Dallas, USA
Vienna University of Technology, Austria
Virginia Tech, USA
Wichita State University, USA
York University, Canada, USA

About OSVR:
OSVR™ is a software platform designed to set an open standard for virtual reality input devices, games and output to provide the best possible VR game experience. Supported by industry leaders, the OSVR framework unites developers and gamers alike under a single platform.

For the full list of OSVR supporters and more information, go to www.osvr.com.

 

Images (HDK):
Black Background:
http://www2.razerzone.com/resource/downloads/resc/Rzr_OSVR/Rzr_OSVR_BlackBG.zip

White Background:
http://www2.razerzone.com/resource/downloads/resc/Rzr_OSVR/Rzr_OSVR_WhiteBG.zip

Transparent Background:
http://www2.razerzone.com/resource/downloads/resc/Rzr_OSVR/Rzr_OSVR_PNG.zip

Video:
http://youtu.be/dxeQVBwyh8Y 

Like OSVR on FB: https://www.facebook.com/OpenSourceVR

Follow OSVR on Twitter: https://twitter.com/OpenSource_VR

 

Press Contacts:
OSVR
press@osvr.org

###

 

OSVR hacker dev kit to include motion control with embedded leap motion technology

The optional OSVR faceplate with Leap Motion will be the first input technology to be offered for the platform
SAN FRANCISCO – Leap Motion and OSVR today announced that the OSVR Hacker Dev Kit will have an optional faceplate with Leap Motion’s hardware and software embedded, making the HDK the first-to-market virtual reality headset with natural motion control technology integrated into the head mounted display. By merging the speed and accuracy of Leap Motion’s hand tracking with the growing OSVR ecosystem, users will be able to create and interact with a wide range of supported content.

“By letting the user connect directly with the VR environment, hand tracking allows virtual reality to be as natural and intuitive as interacting with the real world, giving the user a powerful sense of presence and immersion,” said Michael Buckwald, CEO and Co-founder of Leap Motion. “We’re pleased to partner with OSVR to bring our technology to the OSVR Hacker Dev Kit, helping developers enable the true potential of VR.”

3D Output Meets 3D Input

The OSVR faceplate with Leap Motion will include the embedded Leap Motion hardware and the OSVR motion plugin software. Integrating natural, controller-free motion tracking with a virtual reality headset marks an industry milestone. The OSVR partnership is the first in a future lineup of head mounted displays that will feature Leap Motion’s technology built in.

The importance of embedding motion control technology is twofold: developers can write code for a single platform that works across multiple hardware devices, and consumers get a consistently smooth experience. The integrated OSVR motion plugin enables support for multiple motion device types, in addition to Leap Motion.

Open and Extensible

Leap Motion developers will be able to easily extend their existing Leap Motion VR applications into the OSVR framework. New developers that want to incorporate fundamental 3D motion input can count on a standard set of functions, such as six-degrees of freedom inputs (move in X, rotate around Y), and write experiences that are device agnostic. Leading game engines such as Unity and Unreal will be supported.

Developers can also utilize the OSVR Imager Interface which provides access to the Leap Motion Image API. Developers can include video pass-through for other applications, opening up a wide range of possibilities for computer vision apps.

“OSVR brings game developers, gamers and hardware manufacturers together to solve challenges and make VR gaming a reality for the masses. The highly modular OSVR Hacker Dev Kit plays a crucial part in that equation, allowing any kind of technology to be easily added to the HDK.” said Christopher Mitchell, OSVR. “The Leap Motion faceplate is a great example of how immersive natural interactions in VR can be brought to developers and gamers alike.”

Product Availability

Developers worldwide can pre-order the HDK and the OSVR faceplate with Leap Motion through the OSVR web store in May; shipping will begin in June. Announced at CES 2015, OSVR is in the early stages of development. The OSVR platform supports a broad range of input devices, though Leap Motion will be the first motion-tracking technology to be integrated into the OSVR Hacker Dev Kit to provide hand tracking for a truly compelling and intuitive VR experience.

This opens up exciting possibilities for Leap Motion’s growing developer community, which includes over 160,000 developers in more than 186 countries. Following the 2014 launch of Leap Motion’s V2 tracking software, capable of tracking individual joints and accounting for finger occlusion, the company continues to release significant software updates bimonthly. Developers can visit developer.leapmotion.com to ensure they have the latest build.

About Leap Motion

Leap Motion™ is a software and hardware company developing the world’s most powerful 3D motion-sensing technology. The proprietary technology, invented by co-founder David Holz, can track the in-air movement of both hands and all 10 fingers with incredible accuracy and no visible latency. The platform supports PC and virtual reality-based experiences. David Holz and Michael Buckwald founded the company in 2010.

About OSVR

OSVR™ is an ecosystem designed from the ground up to set an open standard for Virtual Reality input devices, games and output with the sole goal of providing the best possible game experience in the Virtual Reality space. Supported by Industry Leaders and focused on gaming, the OSVR framework rallies gamers worldwide together to push the boundaries of VR-Gaming.

Press Contacts

Eva Babiak
Leap Motion
eva@leapmotion.com

Christopher Mitchell
OSVR
contact@osvr.com

For OSVR OEMs interested in embedding Leap Motion’s technology, please contact Ted Theocheung (Ted@leapmotion.com).

Ubisoft and Five More HMD Developers Join The OSVR Movement

UBISOFT AND FIVE MORE HMD DEVELOPERS JOIN THE OSVR MOVEMENT

Over 50 partners now support Open Source Virtual Reality initiative; new version of the Hacker Development Kit announced


 

SAN FRANCISCO (GDC 2015) – OSVR today announced new partners and an updated Hacker Development Kit (HDK) design for the Open Source Virtual Reality (OSVR) platform. Leading interactive entertainment company Ubisoft®, as well as five new HMD Manufacturers, including Vuzix and Technical Illusions, will be supporting the OSVR movement.

Moving forward, the OSVR software platform is available as an open-source via the OSVR website. This includes newly developed plugins like Unreal Engine 4, a distortionizer tool to provide support for the 11 currently supported brands of head-mounted displays, and an imager interface to allow for new technology modules like augmented reality, positional tracking or eye tracking.

The OSVR Hacker Development Kit v1.1 comes with an all-new full-HD OLED display for higher contrast and lower latency due to faster pixel-switching compared to the previous IPS panel, as well as improved mechanics and increased comfort. The HDK also includes a selection of faceplates with modules that can better enable augmented reality, natural interaction, positional tracking and more. Full designs and drawings for the HDK v1.1 are publically available for download from the OSVR website and will be available to ship from June 2015.

“Since our announcement at CES less than two months ago, OSVR has propelled into a program that some of the world’s leading companies are joining,” says Min-Liang Tan, CEO of Razer and founding member of OSVR. “It’s the combined efforts of the partners that drive the entire VR industry toward a consumer-ready device that’s more immersive, upgradeable, inclusive and affordable than ever before.”

Gael Seydoux, new business development director at Ubisoft says: “The Open Source Virtual Reality framework has the potential to push the boundaries of virtual reality gaming. Our teams at Ubisoft are known for pioneering game development using the latest technologies, so we’re looking forward to demonstrating what we can do by working with Razer and Sensics, building on the OSVR platform.”

Razer will showcase OSVR with supporting members of the platform at GDC in the South Hall, Booth 602. The demos will show a variety of games and input devices supported by OSVR, including developments from LeapMotion, NodLabs, Sixense, Untold Games and Tammeka Games.

“Through intensive collaboration with the OSVR ecosystem, we are rapidly adding capabilities to both the OSVR hardware and the OSVR software platforms,” says Yuval Boger, CEO of Sensics and founding member of OSVR. “With every passing day, we are coming closer to our goal of providing an open platform that makes it easy to create interactive, engaging content and games across a wide variety of devices and operating systems.”

New OSVR Supporters:
Aesthetic Interactive is a one-man software development company, specializing in projects that require a high degree of creativity, design, and user experience.

ARCortex provides technological guidance, proof of concept, and system architecture design for the augmented reality market and promotes the industry by developing and licensing core technology.

castAR provides a 3D, holographic experience to your table, wall or other objects. The device also allows users to move around naturally so they can work or play together while sharing a Mixed Reality experience that blends a virtual world into the real world.

GODHEAD VR is a hybrid software and electronics company based in the Silicon Valley that promotes is best known for its upcoming head-mounted display, “NEO,” designed to be the most modular and upgradable commercial HMD on the market.

Homido is a virtual reality headset for smartphones. Homido is committed to offering the best possible mobile VR experience to the masses.

Hydra Interactive Entertainment is a young indie development studio based in Madrid, Spain. Hydra is focusing on creating unique, innovative and high quality multi-platform titles.

Littlstar is an immersive platform and community for VR and mobile 360° content. Create, share, and interact with your friends in 360°, build VR and cardboard apps with our API, and connect with the world’s largest brands and top producers. The World Revolves Around You™

Mindfield Games Ltd. is an independent Finnish developer that focuses on virtual reality games. Their first title, Pollen is in production and will be released in 2015.

Seebright, Inc. has unveiled the Seebright Wave™ head-mounted display (HMD) system with a unique optical design supporting a new generation of augmented and virtual reality applications on iOS & Android smart-phones.

Seven Hills Games is an independent studio dedicated to creating new ways to play games, learn, tell stories, and visualize data.

Stompz is a wireless, wearable input controller that lets users run naturally and comfortably in virtual reality settings. Stompz enables 360 degree movement in VR while seated, standing or with fitness equipment for highly immersive, low-intensity, locomotion.

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs.

Vuzix is a leading supplier of Video Eyewear and Smart Glasses products in the consumer, commercial and entertainment markets. The Company’s products include personal display and wearable computing devices that offer users a portable high quality viewing experience, provide solutions for mobility, wearable displays and virtual and augmented reality.

Updates to OSVR Platform:
The following upgrades have been made to the OSVR software platform that is currently in Alpha stage:

  • Unreal Engine 4 Plugin
  • Imager interface to allow video streams such as those from color cameras, IR cameras, and depth sensors to be allow functions such as positional tracking, eye tracking, SLAM, face recognition and augmented reality
  • Distortionizer tool that allows estimating the optical and chromatic distortion of HMDs and a shader that uses the measured parameters to correct such distortion
  • Performance improvements

As announced at CES, OSVR binaries are now also fully open-source and publically accessible at access.osvr.com.

Hacker Dev Kit updated to v1.1
The OSVR Hacker Developer Kit is designed to be open-source and affordable, without compromising on quality or functionality. As the HDK is still in development, Razer is making improvements to the design and adding modules for additional functionality.

Improvements:

  • 1080p OLED display with higher contrast and faster pixel-switching for lower latency
  • Improved optical mechanics for easier adjustment to individual preferences
  • Ergonomic facemask design for optimal comfort
  • Support for standard 1080p video:
    • Ability to use the HDK with a low-latency wireless video link
    • Ability to mirror the HDK video feed to external monitor
    • Ability to connect smartphones to the HDK* via a SlimPort or MHL standard adapter
    • Ability to convert standard video to side-by-side format in real-time

New Faceplate Modules:
The following modules have been designed for technology evaluation and can be downloaded from the OSVR Website to be 3D-Printed or modified for development needs.

  • IR-LED Faceplate Module – In conjunction with an infrared camera this module will enable positional tracking using pattern detection.
  • Dual-Camera Faceplate Module – With an integrated dual-camera system, this module will enable positional tracking and augmented reality applications.

To find out more and download the designs, go to www.osvr.com/hardware/

Price: $199.99

Availability: shipping by June 2015

About OSVR:
OSVR™ is a software platform designed to set an open standard for virtual reality input devices, games and output to provide the best possible VR game experience. Supported by industry leaders, the OSVR framework unites developers and gamers alike under a single platform.

For the full list of OSVR supporters and more information, go to www.osvr.com.

Like OSVR on FB: https://www.facebook.com/OpenSourceVR

Follow OSVR on Twitter: https://twitter.com/OpenSource_VR

 

Press Contacts:
OSVR
press@osvr.org

 

Open Source Virtual Reality Platform Gains Traction with 13 New Partners

OPEN SOURCE VIRTUAL REALITY PLATFORM GAINS TRACTION WITH 13 NEW PARTNERS

VR ecosystem is now supported by 38 members; Academia Support Program announced to support developers worldwide

CARLSBAD, Calif. – Razer™, a world leader in connected devices and software for gamers, and Sensics™, a leader in high-performance VR, today announced additional partners for the Open Source Virtual Reality (OSVR) ecosystem.

Since its award-winning announcement at CES 2015, OSVR has signed 13 new members, including Jaunt, a pioneering company in cinematic VR. Other companies are in talks with Razer and Sensics.

“The reception of OSVR exceeded even our own expectations and we’re working through numerous partner requests since CES,” says Min-Liang Tan, Razer co-founder and CEO. “Being able to bring together companies doing amazing work in all areas of virtual reality can accelerate consumer-ready devices and improve overall user experiences.”

OSVR aims to standardize the creation and enjoyment of content for virtual reality devices and software. Razer and Sensics will support the venture with the OSVR Hacker Dev Kit, a virtual reality device and open-source software that enables programming for any variety of VR technology.
New OSVR Supporters:
The 3DRudder is a feet-controlled 3D navigation and motion controller.  3DRudder enables users to move in VR games and worlds with their feet.

Cyberith is the creator of the Virtualizer, a locomotion device for VR that allows the user to move freely in virtual environments.

Impulsonic develops spatial audio solutions for VR and video games. Phonon, Impulsonic’s flagship product, allows the authoring of environmental audio effects like reverb, occlusion, and 3D positional audio by modeling the physics of sound.

Jaunt is the leading developer of professional full stack hardware and software solutions for capturing, editing and playing back deeply immersive, full stereoscopic, 360-degree cinematic VR.

Lucidscape is building a new 3D simulation engine to power a vast network of independent, interconnected virtual worlds.

Pixel Titans is a small team committed to making STRAFE® the most realistic shooter of 1996. By working with OSVR, Pixel Titans plans to bring a VR experience to the masses.

SoftKinetic® DepthSense® technology for VR enables natural hand interaction. The solution includes a depth-sensing 3D camera and hand-tracking middleware providing a full 3D hand mesh without the need of holding anything.

Sonic VR develops hardware and software solutions that can render full 3D object-based sound (around, above/below, with depth) for headphones. Sonic VR will offer development kits for audio peripheral solutions, along with integration support for OSVR.

Tactical Haptics is commercializing haptic game controllers to provide touch feedback that is more realistic than industry-standard rumble feedback — a critical element that is currently missing from VR.

Tammeka Games is developing Radial-G: Racing Revolved, an arcade sci-fi racer built for VR. Tammeka is launching the full version of Radial-G on Steam in May, in time for the OSVR HDK launch in June 2015.

VisiSonics is a leader in delivering perfectly positioned, spatialized 3D Audio for virtual and augmented reality in gaming and movies. VisiSonics’ RealSpace 3D Audio delivers more than 50% of the immersive experience in virtual reality today.

VR Bits is a creative content studio specializing in VR experiences. They are joining OSVR to bring knowledge in VR game design, help form best practices and provide engaging VR content.

Founded by the creators of DK1 upgrade kit, VR Union makes premium virtual reality hardware for the next-generation of VR businesses and professionals.

OSVR Academia Program:
As part of the ongoing efforts to push forward Virtual Reality, Razer also announces the OSVR Academia Program. The initiative will provide 10 free OSVR Hacker Development Kits and full access to the OSVR source code to each eligible university that has or intends to set up a full VR lab.

Applications to the OSVR Academia Program can be submitted via the “Join OSVR” tab at the top of the www.osvr.com webpage.


About OSVR:

OSVR™ is an ecosystem designed to set an open standard for virtual reality input devices, games and output to provide the best possible VR game experience. Supported by industry leaders, the OSVR framework unites developers and gamers alike under a single platform.

For the full list of OSVR supporters and more information, go to www.osvr.com.

Like OSVR on FB: https://www.facebook.com/OpenSourceVR

Follow OSVR on Twitter: https://twitter.com/OpenSource_VR

About Razer:
Razer™ is a world leader in connected devices and software for gamers.

Razer is transforming the way people play games, engage with other gamers and identify with the gamer lifestyle. Having won the coveted “Best of CES” award consecutively for five years, the company’s leadership in product innovation continues to create new categories for the gaming community that is estimated to have over 1 billion gamers worldwide.

Razer’s award-winning design and technology include an array of user interface and systems devices, voice-over IP for gamers and a cloud platform for customizing and enhancing gaming devices.

Founded in 2005, Razer is backed by Intel Capital, IDG-Accel and Heliconia Capital Management (Heliconia), a wholly owned subsidiary of Singapore investment company Temasek. For more information visit http://www.razerzone.com/about-razer.

 

About Sensics:
Founded in 2003, Sensics™ is a leader in professional-grade virtual reality goggles and other near-eye devices. Sensics products and technologies are deployed worldwide for a wide spectrum of training, medical, consumer and research applications.

Through building cutting-edge VR products for over a decade, Sensics has amassed expertise in everything VR: electro-optics, ergonomics, sensors, software and mechanical design. This expertise is found at the core of both the Sensics brand as well as selected partnerships.

For additional information, visit http://www.sensics.com

Press Contacts:

 United States
Kevin Scarpati
Kevin.Scarpati@razerzone.com

Alain Mazer, Global Director of Public Relations
Alain.Mazer@razerzone.com

Canada/Latin America
Stefanie Vallas
Stefanie.vallas@razerzone.com

Europe/Africa
Jan Horak
Jan.Horak@razerzone.com

Germany, Austria, Swiss
Andre Ruff
Andre.Ruff@razerzone.com

Asia Pacific
Jarieul Wong
Jarieul.Wong@razerzone.com

China
Chris Chen
Chris.Chen@razerzone.com

Razer – For Gamers. By Gamers.™

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Industry Leaders Announce Open Platform for Virtual Reality Gaming

INDUSTRY LEADERS ANNOUNCE OPEN PLATFORM FOR VIRTUAL REALITY GAMING

Razer Designed OSVR Hacker Dev Kit to ship in June 2015 at $199.99

LAS VEGAS (CES 2015) – A group of industry leaders, alongside with Razer™, a leader in connected devices and software for gamers, and Sensics™, a leader in high-performance VR, today announced the Open-Source Virtual Reality (OSVR) ecosystem, a new standard in VR gaming to push the VR gaming experience forward. Razer will support the venture with the OSVR Hacker Dev Kit, a virtual reality device and open-source software that enables programming for any variety of VR technology.

OSVR provides both hardware and software support at every level of virtual reality gaming. Starting with some of the most popular game engines, including Unity 3D and Unreal 4 Engine, OSVR also works with device plugins from hardware market leaders like Bosch and Razer and the latest from Sixense and LeapMotion. Moreover, OSVR is designed to support all VR devices, including the Oculus DK 2 and Vrvana’s Totem headset.

Engineering teams from all over the world developed a standardized interface for virtual reality gaming. The open platform will allow third parties to design and build their own apps and hardware across any operating systems, including Windows, Android and Linux.

“Gaming is moving towards the virtual reality platform and this poses huge benefits and challenges to gamers at every level,” says Min-Liang Tan, Razer co-founder and CEO. “OSVR brings game developers, gamers and hardware manufacturers together to solve those challenges and make virtual reality gaming a reality for the masses.”

“OSVR’s open-platform approach accelerates innovation and provides consumers the freedom of choosing the best combination of hardware and software components”, says Yuval Boger, CEO of Sensics. “We are excited to partner with Razer and other industry leaders to build OSVR together”.

In line with the OSVR vision, the OSVR Hacker Dev Kit hardware design is both affordable and open source to encourage developers to take advantage of the program. To make software development even easier, the OSVR HDK includes high-quality, low-distortion optics that practically eliminate the need for color and distortion correction, thus minimizing the amount of additional development work required for OSVR compared to other VR devices. Anyone can download 3D files and create their own set of VR-Glasses. For more information on how that works, visitwww.osvr.com.

“The OGA is committed to an open ecosystem for the gaming industry, and is pleased to support the efforts of the OSVR,” said Drew Johnston, president of the Open Gaming Alliance. “A free, open source VR development solution supporting multiple headset manufacturers, diverse game engines, and multiple platforms is exactly what game developers and publishers need to accelerate VR gaming adoption.”

OSVR is inviting additional partners to join the cause. Interested parties can contact us at contact@osvr.com.

Pre-view demos of OSVR and the Hacker Dev Kit will be shown at CES at the following locations:

–       Razer, South Hall 3 at Booth #31132

–       Hillcrest, Renaissance Hotel in Suite #1130

Nod Labs is demonstrating natural 3D interaction in OSVR with the Nod gesture control ring and Skeletal tracking. Schedule your visit to meet the Nod team at nod.co/ces

Leap Motion is also showcasing the future of truly immersive virtual reality experiences with OSVR and the original input device – your bare hands. Please email apeck@leapmotion.com to set up a private appointment and connect with the Leap Motion team.

About OSVR:

OSVR™ is an ecosystem designed from the ground up to set an open standard for Virtual Reality input devices, games and output with the sole goal of providing the best possible game experience in the Virtual Reality space. Supported by Industry Leaders and focused on gaming, the OSVR framework rallies gamers worldwide together to push the boundaries of VR-Gaming.

Current supporters of OSVR:

Headmounted Display Manufacturers

Game Developers

Input Device Manufacturers

Others

Sensics

Gearbox Software

Razer

YEI

Otoy

Vrvana

Techland

LeapMotion

Sixense

TrinityVR

GameFace

Bully Entertainment

Nod Labs

Bosch

PrioVR

Untold Games

SensoMotoric Instruments

Hillcrest Labs

Nextgen Interactions

International Game Developers Association

Virtuix

Pebbles Interfaces

Open Gaming Alliance

Variety of peripherals via VRPN

In addition to the aforementioned VR-Glasses, OSVR provides a plugin to work with the Oculus DK2.

For the purpose of game development, the following game engine plugins are planned for:

–       Unreal Engine 4

–       Unity 3D Engine

–       HeroEngine

–       More to come

Price: No charge

OSVR SDK Availability:
Limited Developer Access – Now
Public Release – Q2 2015

 

About OSVR Hacker Development Kit

 Price: $199.99

Availability: June 2015

Product features:

HMD Module

  • Sensor hub with integrated accelerometer, Gyroscope and compass
  • External USB 3.0 connection for additional accessories
  • Additional 2x USB 3.0 connections for internal expansion

Display

  • 5.5 in. FHD Display with flat cables and display board interface for interchangeable panels
  • 1080×1920 FHD resolution with 60 fps and 401ppi
  • Additional Display board allows for interchangeable displays

Optics Module

  • Near-Eye-display system with Dual-element aspheric optics for excellent image quality and low distortion throughout the image
  • Panoramic Field Of View 100° diagonal (90°H x 90°V)
  • Independent adjustment for inter Pupillary Distance (IPD) and Diopter for use without glasses and maximum comfort

HMD Mechanical Module

  • Removable face mask
  • Bamboo charcoal microfiber foam layer for additional comfort

Belt Box Module

  • Additional USB 3.0 connectivity
  • Surround Sound Audio codec integrated
  • Easier cable management and ergonomics
  • Signal boosters

Images:

Black Background:
http://www2.razerzone.com/resource/downloads/resc/Rzr_OSVR/Rzr_OSVR_BlackBG.zip

White Background:
http://www2.razerzone.com/resource/downloads/resc/Rzr_OSVR/Rzr_OSVR_WhiteBG.zip

Transparent Background:
http://www2.razerzone.com/resource/downloads/resc/Rzr_OSVR/Rzr_OSVR_PNG.zip

Video:
http://youtu.be/dxeQVBwyh8Y

For more information on the OSR Hacker Dev Kit, visit www.osvr.com.

About Razer
Razer™ is a world leader in connected devices and software for gamers.

Razer is transforming the way people play games, engage with other gamers and identify with the gamer lifestyle. Having won the coveted “Best of CES” award consecutively for four years, the company’s leadership in product innovation continues to create new categories for the gaming community that is estimated to have over 1 billion gamers worldwide.

Razer’s award-winning design and technology include an array of user interface and systems devices, voice-over IP for gamers and a cloud platform for customizing and enhancing gaming devices.

Founded in 2005, Razer is backed by IDG-Accel and Heliconia Capital Management (Heliconia), a wholly owned subsidiary of Singapore investment company Temasek. For more information, visit http://www.razerzone.com/about-razer.

About Sensics
Founded in 2003, Sensics™ is a leader in professional-grade virtual reality goggles and other near-eye devices. Sensics products and technologies are deployed worldwide for a wide spectrum of training, medical, consumer and research applications.

Through building cutting-edge VR products for over a decade, Sensics has amassed expertise in everything VR: electro-optics, ergonomics, sensors, software and mechanical design. This expertise is found at the core of both the Sensics brand as well as selected partnerships.

For additional information, visit http://www.sensics.com

Press Contacts

United States
Kevin Scarpati
Kevin.Scarpati@razerzone.com

Alain Mazer, Global Director of Public Relations
Alain.Mazer@razerzone.com

Canada/Latin America
Stefanie Vallas
Stefanie.vallas@razerzone.com

Europe/Africa
Jan Horak
Jan.Horak@razerzone.com

Germany, Austria, Swiss
Andre Ruff
Andre.Ruff@razerzone.com

Asia Pacific
Jarieul Wong
Jarieul.Wong@razerzone.com

China
Chris Chen
Chris.Chen@razerzone.com

Razer – For Gamers. By Gamers.™

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