All posts by Razer Admin

OSVR Now Available On Steam

OSVR supported titles & hardware are now playable on Steam.

 SAN FRANCISCO – Co-founders of Open Source Virtual Reality (OSVR), the largest open source virtual reality consortium in the world, today announced a Steam update that provides support for OSVR content on Steam. The news means that universal VR content is now accessible through a single point of distribution.

“This is a great milestone for VR, giving users access to more hardware and content and driving Valve’s and OSVR’s shared vision of totally open VR content to everyone,” says Christopher Mitchell, OSVR Lead, Razer.

“OSVR makes it easy for game developers to support hundreds of devices and for hardware vendors to tap into top-notch content,” says Yuval Boger, CEO of Sensics. “OSVR content on Steam makes it easier than ever to distribute and obtain OSVR-compatible content.”

“We are delighted to announce support for OSVR titles,” said Valve’s Augusta Butlin. “Steam is an open platform for all developers, and adding support for OSVR further expands the massive content offerings for the millions of gamers on Steam.”

Accessing OSVR content on Steam:

OSVR icons next to compatible content and added filter functions will allow users of OSVR compatible hardware, including the HDK series of headsets, to narrow their searches for OSVR-enabled experiences.

Growing list of OSVR content:

The OSVR Developer Fund is an up-to-5-million-dollar initiative that incentivizes developers to spur VR technology development through the production of open-platform content.

The fund has seen hundreds of applications since its availability last July, with 32 titles already available or on the way to the platform. (List of titles under annex)

About OSVR:

OSVR™ is the world’s largest open source VR software platform designed to set an open standard for virtual reality input devices, games and output to enable the development of a cohesive VR ecosystem which provides enhanced compatibility and hardware choices to anyone looking to enjoy VR.  Supported by industry leaders, the OSVR framework unites developers and gamers alike under a single platform. Plug in. Play Everything.

For the full list of OSVR supporters go to www.osvr.org

Like OSVR on FB: https://www.facebook.com/OpenSourceVR.

Follow OSVR on Twitter: https://twitter.com/OpenSource_VR.

Press Contacts:

Razer PR:

United States

Kevin Scarpati
Kevin.Scarpati@razerzone.com

Alain Mazer (Global Director of Public Relations)
Alain.Mazer@razerzone.com

Europe/Africa
Jan Horak
Jan.Horak@razerzone.com

Asia Pacific
Nicholas Ferguson
Nicholas.Ferguson@razerzone.com

China
Evita Zhang
Evita.Zhang@razerzone.com

Sensics PR

Katherine Verducci

Sensics@Mix-PR.com

# # #

 

Annex:

 VR Content available/coming to OSVR:

  1. Limb
  2. Abduction Prologue: The Jonathan Blake Story (Demo)
  3. Abduction Episode 1: Her Name Was Sarah
  4. PolyRunner
  5. RC Soccer VR
    • Developer: Beatshapers
  6. StarDrone VR
    • Developer: Beatshapers
  7. Theme Park Studio
  8. Alice VR
    • Developer: Carbon Studios
    • http://alice-vr.com/
  9. Infinite
  10. The Hum: Abductions
  11. Redout
  12. The Brookhaven Experiment
  13. A-10
  14. Descent: Underground
  15. Radial-G : Racing Revolved
  16. CDF Starfighter
  17. Bloxiq VR
  18. Blind
  19. Chamber19
  20. Leave The Nest
    • Developer: Kaio Interactive
    • http://www.ki-games.com/
  21. Marble Mountain
  22. Domain Defense: VR
  23. The Assembly
  24. 4089
  25. 5089: The Action RPG
  26. Frantic Freighter
  27. Spermination
  28. MazerQuest|Revisited
  29. Toy Coliseum
  30. Drift Into Eternity
  31. FIVE: Champions of Canaan
  32. Mervils: A VR Adventure

OSVR Launches The HDK 2 – An Open Source 2160 X 1200 Dual Display VR Headset – In The Asia Pacific Region

The OSVR, SteamVR and WebVR compatible headset will now be available to developers and enthusiasts in 10 additional countries to power innovation.  

UNITE SINGAPORE– Organizers of Open Source Virtual Reality (OSVR), the largest open source virtual reality consortium in the world, today made the latest Hacker Development Kit, the HDK 2 available in 13 countries within the Asia Pacific.  The HDK 2 features an upgraded display for a visual experience on par with the Oculus Rift and HTC Vive.

The HDK 2 is equipped with custom designed SLR grade lenses for clearer more vibrant images and a 90hz low-persistence OLED, RGB dual-display with a total resolution of 2160×1200 (1080p per eye). It also includes unique IQE (Image Quality Enhancer) technology for a reduced screen door effect. Capable of displaying VR experiences at 90 frames-per-second, the visual experience on the HDK 2 is comparable to the best virtual reality headsets available now.

Open Source Technology:

The HDK 2 was engineered to be an open source solution in the VR market today allowing developers and enthusiasts the freedom to innovate around virtual reality without restrictions. Powered by OSVR, an open source software platform content developers will be able to support a multitude of emerging devices in the VR industry across different brands through a single integration, effectively increasing their user base with minimal effort. It is also modular allowing for 3rd party customization.

Content:

Powered by the OSVR software platform the HDK 2 will be able to play native OSVR experiences as well as SteamVR content (VR content developed for the HTC Vive). In addition to this it also supports WebVR and other 360 video and media playing technologies. Full list of experiences here: http://www.osvr.org/featured.html

Setup & Installation:

A beta version of the HDK Windows Installer is available to make set up of the HDK 2 easier.

Download it now:

http://www.osvr.org/getting-started.html “The HDK 2 is engineered to deliver a visual experience on par with the industry’s best while keeping it at a more affordable cost point in order to bring VR technology to more people.” Says Christopher Mitchell, OSVR Lead, Razer. “It will now also give developers and enthusiasts within the Asia Pacific the freedom to innovate and support a myriad of VR technologies across the world”

List of countries the HDK 2 is now available in:

  • Australia
  • New Zealand
  • Philippines
  • Japan
  • Thailand
  • Taiwan
  • Malaysia
  • Singapore
  • South Korea
  • Hong Kong

The HDK 2 is now selling on Razerstore (www.razerstore.com) and will come with 2 free games, Descent: Underground & Radial G : Racing Revolved while stock lasts.

What is OSVR?

OSVR is an open source software platform that drives innovation and diversity by allowing different brands of VR hardware to connect with each other. Giving hardware developers the ability to have their hardware interface with other devices in the VR industry and also allowing them to freely innovate and produce the best products possible without fear of control and licensing fees.

It shares content to help drive hardware sales

In addition to this, all content supported on the ecosystem; including native OSVR experiences and SteamVR experiences (HTC Vive content) will run on their hardware, giving them a chance to enter the market with an already available base of content to drive sales of their hardware. Further driving this content effort is also a recently announced 5 million dollar content fund sponsored by Razer, incentivizing content developers out there to support OSVR in order to make content available to all OSVR supported hardware in order to combat exclusivity and ensure the VR industry grows as a whole.

It supports the latest technologies

As the software platform also supports the latest engines (Cryengine, Unreal, Unity) and performance enhancing technologies such as Nvidia’s direct mode, hardware developers will also be able to take advantage of them ensuring their hardware performs optimally.

It is for consumer choice

The platform’s objective is to ultimately bring choice to the consumer market, allowing everyone to mix and match their VR hardware purchases based on preferences in price and functionality. “Imagine being able to walk down an isle of VR products in your favorite electronics retailer and being able to pick off any combination of hardware you’d like to use without worrying about compatibility.” Says Michael Lee, VP of Software, Razer. “It will be like building your own PC, except this time using cutting edge next generation technology that will immerse you digital experiences like never before.”

Try the HDK 2!

Unite Singapore – October 3rd and 4th

The HDK 2 will be available for trial at Unite Singapore, October 3rd & 4th at Sands Expo and Convention Centre at Marina Bay Sands.

Christopher Mitchell, OSVR business lead from Razer will be giving a talk at the event, Oct 4th – 1130 to 1230am

PAX Australia – November 4th to 6th It will also be available for trial at PAX Australia in Melbourne, November 4th to 6th at the Melbourne Convention Centre.

OSVR Developer Fund Sponsored By Razer Greenlights 15 New VR Games From Hundreds Of Submissions, More In Store

BERLIN (IFA 2016) – Razer, co-founders of Open Source Virtual Reality (OSVR), the largest open source virtual reality consortium in the world, today announced 15 new games slated for release into the OSVR ecosystem. The titles were chosen from among several hundred proposals submitted by applicants seeking consideration from the recently announced OSVR Developer Fund. The fund is a content accelerator program that avails $5 million dollars to the developer community to promote universally accessible VR content. The fund supports games like CDF Starfighter, PolyRunner and more, to get them compatible with all VR hardware in the OSVR ecosystem.

“The large number of submissions for our OSVR Developer Fund are a great indicator of how important an open ecosystem is to VR developers,” says Christopher Mitchell, OSVR Lead, Razer. “We look forward to even more incredible innovations, inspired by the early-stage success we are fostering now.”

A second, larger batch of titles is currently in the process of being greenlit for announcement end of Q3.

New confirmed titles:

The following titles will join a library of games already available on the platform such as Elite: Dangerous and Project CARS through SteamVR support. There is also support for non-gaming content like WebVR and various media players.

Screenshots can be downloaded here: http://resource.osvr.com/public_download/GameScreenshots.zip

Limb

Take command from the bridge of a capital ship to conquer and secure systems and advanced technology for your faction.

Developer: Interdiction Studios

URL: https://www.patreon.com/InterdictionStudios

Available Q4, 2017

Abduction

You wake in the night and find you’re not alone. Make it through your apartment and survive the ABDUCTION.

Developer: Red Iron Labs

URL: http://www.redironlabs.com/Abduction

Available on October 31st, 2016

 PolyRunner

PolyRunner VR is an addictive, high-quality experience that tests your skills against an other-worldly, ever-changing landscape.

Developer: Lucid Sight

URL: www.lucidsight.com

Availability, TBA

 RC Soccer VR

High-speed R/C cars soccer experience features Desktop and Mobile VR Cross-Play. Global VR Challenge 2016 semi-finalist.

Developer: Beatshapers

Available Q4, 2016

 StarDrone VR

StarDrone VR is a furious blend of high-speed physics and pinball action, with strategic elements of break-out and object collection.

Developer: Beatshapers

Available Q4, 2016

 Theme Park Studio

Theme Park Studio is a powerful suite of tools that allows players to design, build, and experience stunning amusement parks.

Developer: Pantera Game Studio

URL: www.ThemeParkStudio.com

Availability, TBA

 Alice VR

Inspired by adventures of Alice in Wonderland, ALICE VR is a sci-fi exploration game with a deep plot and puzzles showing the power of VR technology.

Developer: Carbon Studios

URL:  http://alice-vr.com/

Available October, 2016

 Infinite

Infinite is an exploration game focusing on Riley, searching for a way home after crashing on a foreign planet

Developer: Project: Gateway VR Studios GmbH

URL: http://project-gateway.de/infinite/

Availability, TBA

The Hum: Abductions

The Hum: Abductions is a first person horror game inspired by the alien abductions folklore, with strong story, realistic graphics and VR support.

Developer: Totwise Studios

URL: http://thehumuniverse.com/the-hum-abductions/

Availability, TBA

 Redout

Redout is a futuristic arcade racing game, tribute to the old racing monsters such as F-Zero, WipeOut, Rollcage, and POD.

Developer: 34BigThings

URL: https://www.youtube.com/watch?v=9OLVNDQfmCo

Available September, 2016

 The Brookhaven Experiment

Fend of waves of unearthly monsters in this Survival Horror shooter, called one of the ‘best in VR’ by HTC and Valve.

Developer: Phosphor Games

URL: http://phosphorgames.com/blog/games/the-brookhaven-experiment/

Available Q4, 2016

 A-10 VR

A-10 VR combines stunning graphics with simplistic gameplay to introduce players of all ages and skill to the possibilities of virtual reality.

Developer: Futuretown

URL: http://futuretown.io/portfolio/a-10-vr/

Available Q4, 2016

 Descent: Underground

Blast enemies deep inside asteroids and space stations in this zero-g, first-person, vehicular shooter- the world’s most intense VR experience!

Developer: Descendent Studios

URL: www.descentunderground.com

Available Now: http://store.steampowered.com/app/360950/

 Radial-G : Racing Revolved

Climb into the cockpit of a futuristic race craft and tear up the anti-gravity track.

Developer: Tammeka Games

URL: http://www.radial-g.com

Available Now: http://store.steampowered.com/app/330770/

 CDF Starfighter

Mad About Games Studios Ltd. is a small and passionate UK indie developer.  With a focus on Sci-fi and VR games and content we are working to make CDF Starfighter one of the best VR space combat simulators of our time.

Developer: Mad About Games Studios Ltd.

URL: http://www.cdfstarfighter.com

Available September, 2016

 

For all available and upcoming OSVR experiences visit: http://www.osvr.org/featured.html

Content developers interested in getting funded? Visit: http://www.osvr.org/fund.html

The beta version of the HDK Windows Installer is also available to get HDK owners into games easier: http://www.osvr.org/getting-started.html

 

Run OSVR supported content on your hardware:

Hardware developers interested in gaining access to the content can find the OSVR SDK online together with help guides at http://developer.osvr.org/. There are no licensing fees and they can choose to do it on their own or through official channels where they can get increased support.

Supporting OSVR is non-exclusive and they will be able to support any additional platforms that best suit their businesses.

If you are interested in getting your hardware supported email: dev@osvr.org

 About OSVR:

OSVR™ is the world’s largest open source VR software platform designed to set an open standard for virtual reality input devices, games and output to enable the development of a cohesive VR ecosystem which provides enhanced compatibility and hardware choices to anyone looking to enjoy VR.  Supported by industry leaders, the OSVR framework unites developers and gamers alike under a single platform. Plug in. Play Everything.

For the full list of OSVR supporters go to www.osvr.org

For info on the OSVR Developer Fund: http://www.osvr.org/fund.html

Like OSVR on FB: https://www.facebook.com/OpenSourceVR.

Follow OSVR on Twitter: https://twitter.com/OpenSource_VR.

 

About RAZER:

Razer™ is a world leader in connected devices and software for gamers.

Razer is transforming the way people play games, engage with other gamers and identify with the gamer lifestyle. Having won the coveted “Best of CES” award consecutively for six years, the company’s leadership in product innovation continues to create new categories for the gaming community that is estimated to have over 1 billion gamers worldwide.

Razer’s award-winning design and technology include an array of user interface and systems devices, voice-over IP for gamers and a cloud platform for customizing and enhancing gaming devices.

Founded in 2005, Razer is backed by Intel Capital, IDG-Accel and Heliconia Capital Management (Heliconia), a wholly owned subsidiary of Singapore investment company Temasek. For more information visit http://www.razerzone.com/about-razer.

Press Contacts:

United States

Kevin Scarpati
Kevin.Scarpati@razerzone.com

Alain Mazer (Global Director of Public Relations)
Alain.Mazer@razerzone.com

Canada/Latin America
Stefanie Vallas
Stefanie.Vallas@razerzone.com

Europe/Africa
Jan Horak
Jan.Horak@razerzone.com

Asia Pacific
Nicholas Ferguson
Nicholas.Ferguson@razerzone.com

China
Evita Zhang
Evita.Zhang@razerzone.com

OSVR ANNOUNCES $5 MILLION DEVELOPER FUND TO HELP ENSURE UNRESTRICTED ACCESS OF VR CONTENT TO ALL HARDWARE

OSVR ANNOUNCES $5 million Developer fund to help ensure unrestricted access of vr content to all hardware

 Fund will incentivize support of the OSVR ecosystem by buying game codes from developers

 SAN FRANCISCO – Organizers of Open Source Virtual Reality (OSVR), the largest open source virtual reality consortium in the world, today announced the OSVR Developer Fund—a content accelerator program led by Razer that avails $5 million to the developer community. The fund encourages developers to support the OSVR ecosystem – an open source ecosystem that allows VR content to work across the board with all VR hardware, giving VR fans and developers more choice without worrying about DRM policies or other restrictive measures.

“VR is working toward being a mainstream success thanks to all the developers who have stepped up to the plate to deliver the next-generation in interactive experiences,” says Christopher Mitchell, OSVR lead, Razer. “The OSVR Developer Fund allows us to directly support the efforts of VR pioneers across the breadth of this developing industry, while at the same time ensuring that content is available to everyone in the industry. It is our contention that if everyone who is constructively contributing to the VR ecosystem succeeds, then VR will succeed. Closed doors in the world of development are a death sentence.”

The OSVR Developer Fund will be available to qualified, participating VR content developers – independent or major.  If successful, applicants will have their game codes purchased in bulk by Razer or any future contributors to the fund in exchange for support of the platform. This will help compensate developers for the time spent integrating as well as provide OSVR with assets to promote their game’s availability in the unrestricted OSVR powered eco-system for use with all headsets.

“We understand content developers have various development challenges and we’re committed to helping them get ahead of those barriers,” says Justin Cooney, OSVR director of developer relations, Razer. “The OSVR Developer Fund helps to support initial sales while enabling developers to contribute to the VR industry as a whole. Together, OSVR and its content partners enjoy the realization of a shared vision for the future of VR.”

In the egalitarian spirt of OSVR, developers will not beholden to only one particular sales channel, hardware device or development engine. Publishers will likewise retain full creative control over their content.

They will also receive marketing and promotional support including opportunities to be a part of OSVR hardware bundles or showcases at major consumer events.

OSVR Developer Fund Synopsis:

 

Who You Are What You Need To Do What You get
Indie or Major VR Content Developer

 

OSVR integration and support Purchase of game keys
    Marketing and promotional support.

 

*Number of keys purchased will be defined on a case by case basis

Visit the OSVR Developer Fund web page: http://www.osvr.org/fund.html

 

Become a Funding Partner:

 We are looking for additional funding partners. If you are Interested in becoming one please contact marketing@osvr.org.

Find Out More at E3:

 Interested parties (developers and potential funding partners) are invited down to the Razer Booth at E3 in the Los Angeles Convention Center from June 14 to June 16 to speak directly to the team.

 About OSVR:

OSVR™ is the world’s largest open source VR software platform designed to set an open standard for virtual reality input devices, games and output to enable the development of a cohesive VR ecosystem which provides enhanced compatibility and hardware choices to anyone looking to enjoy VR.  Supported by industry leaders, the OSVR framework unites developers and gamers alike under a single platform. Plug in. Play Everything.

For the full list of OSVR supporters go to www.osvr.org/partners

Like OSVR on FB: https://www.facebook.com/OpenSourceVR.

Follow OSVR on Twitter: https://twitter.com/OpenSource_VR.


Press Contacts:

 press@osvr.org

 

 

# # #

OSVR UNVEILS OPEN SOURCE 2160 X 1200 DUAL DISPLAY HEADSET

OSVR unveils OPEN SOURCE 2160 x 1200 dual display headset

OSVR ecosystem strengthened with updated hardware and fresh line up of content.

 LOS ANGELES (E3 2016) – Razer and Sensics, co-founders and organizers of Open Source Virtual Reality (OSVR), the largest open source virtual reality consortium in the world, today unveiled the latest Hacker Development Kit, the HDK 2.  The HDK 2 features an upgraded display for a visual experience on par with the Oculus Rift and HTC Vive.

The HDK 2 is equipped with custom designed lenses for clearer more vibrant images and a 90hz low-persistence OLED dual-display with a total resolution of 2160×1200. It also includes unique IQE (Image Quality Enhancer) technology for a reduced screen door effect. Capable of displaying VR experiences at 90 frames-per-second, the HDK 2 hardware specifications are comparable to the best virtual reality headsets available now.

Unlike other current generation HMDs, the HDK 2 will be available at $399 and will ship in July. The HDK 1.4 will continue to be available at $299.

“The HDK 2 allows us to meet the needs of VR fans and gamers and provide developers with affordable open-source hardware to innovate with.” Says Christopher Mitchell, OSVR Lead, Razer. “With the HDK 2 being able to deliver a visual experience on par with industry leaders, we will now be able to represent hardware agnostic VR media and games in all their glory for future headsets to adopt through the open source ecosystem.”

“We are on a mission to democratize VR by offering open, affordable, high-performance software and hardware solutions with nearly-universal device and game engine compatibility”, says Yuval Boger, CEO of Sensics and co-founder of OSVR. “Powered by the effort of the core Sensics and Razer engineering teams, participation of OSVR partners and contributions from VR enthusiasts worldwide, we look forward to sharing new and exciting capabilities”.

 

Demos and new content at E3:

The HDK 2 will be available to demo from Razer’s E3 booth at the Los Angeles Convention Center. Also available for demo at E3 will be the Gloveone motion tracking gloves from Neurodigital Technologies. Upon public release, the gloves will be available as a controller option for the HDK and all OSVR supporting head-mounted displays in the open ecosystem.

Content available to demo include:

  • RedOut by 34BigThings
    • RedOut is the fastest futuristic AG racing game. Rush through the stunning low poly landscapes of a post-apocalyptic Earth at breakneck speed!
  • Theme Park Studio by Pantera Entertainment
    • Theme Park Studio is a powerful suite of tools that allows players to design, build, and experience stunning amusement parks of their own design.
  • The Hum: Abductions by Totwise Studios
    • The Hum: Abductions is a First Person Horror game inspired by the alien abductions folklore, with strong story, realistic graphics and VR support.
  • Infinite by Project Gateway VR Studios GmbH
    • Infinite is an exploration game to be released in 5 episodes. The game focusses on Riley, searching for a way home after crashing on a foreign planet.
  • A-10 by Futuretown Inc
    • A-10 VR is a VR take on a classic sci-fi gallery shooter. Hone your sharp shooting skills in 3 game modes in this outer space gallery shooter.

And many more.

Both HDKs support a wide range of content technologies including SteamVR and native experiences. Additional content plans will be announced soon.

Annex:

Comparison Chart:

HDK 2 Oculus Rift HTC Vive
Display OLED OLED OLED
Resolution 2160×1200 2160×1200 2160×1200
Refresh Rate 90hz 90hz 90hz
Platform OSVR Oculus Home SteamVR
Field of view 110 degrees 110 degrees 110 degrees
Tracking area  8 x 9 feet 5 x 11 feet 15 x 15 feet
Built in audio No Yes No
Built in mic No Yes No
Controller Any OSVR compatible VR hardware, Any PC compatible gamepad. Oculus Touch, Xbox One Controller or any PC compatible gamepad. Lighthouse controllers, any PC compatible gamepad
Sensors Accelerometer, Gyroscope, magnetometer, 360-degree positional tracking. Accelerometer, Gyroscope, magnetometer, 360-degree positional tracking. Accelerometer, Gyroscope, laser sensor, front-facing camera.
Connections HDMI, USB 2.0, USB 3.0 HDMI, USB 2.0, USB 3.0 HDMI, USB 2.0, USB 3.0
Requirements NVIDIA GeForce GTX 970 /Radeon R9 280 equivalent or greater

Intel Core i5-4590 equivalent or greater

8GB+ of RAM

Compatible HDMI 1.3 video output

2 x USB 2.0 port

NVIDIA GeForce GTX 970 / AMD 290 equivalent or greater
Intel i5-4590 equivalent or greater
8GB+ RAM
Compatible HDMI 1.3 video output
2x USB 3.0 ports
Windows 7 SP1 or newer
NVIDIA GeForce GTX 970 /Radeon R9 280 equivalent or greater

Intel Core i5-4590 equivalent or greater

4GB+ of RAM

Compatible HDMI 1.3 video output

1x USB 2.0 port

Price $400 $600 $800

HDK 2 Specifications

Faceplate Module Mainboard Display Module Optics Module HMD Mechanical Module Belt Box Module
 

IR Faceplate providing positional information with 360-degree tracking for responsive, multi directional input.

Comes with an IR Camera operating at 100hz.

 

Sensor hub with integrated accelerometer, gyroscope and compass

External USB 3.0 connection for additional accessories

Additional 2 x USB 3.0 connectors for internal expansion

Re-programmable for additional functionality.

Dual Display 2160×1200 display technology running at 90fps. Features a low persistence OLED silver screen with 441 PPI.
IQE (Image Quality Enhancer) technology for reduced screen door effect.
High performance dual lens system for ultra-sharp images

Enlarged eye-box for fuss-free setup, right out-of-box

Low geometric distortion and color corrected image for faster rendering

Individual eye focus for personalized use without glasses.

*diopters cover +4.5 to -2 adjustments to cater to majority of users.

Removable face mask

Bamboo charcoal microfiber foam layer for additional comfort

Thicker foam padding for cheekbones & nose bridge rubber insert for enhanced comfort

Additional USB 3.0 connectivity

Surround Sound Audio codec integrated

Easier cable management and ergonomics

Signal boosters

 

 

 

For more information on the HDK 2 visit osvr.org/hdk2

Register your interest at osvr.org/buy

About OSVR:
OSVR™ is the world’s largest open source VR software platform designed to set an open standard for virtual reality input devices, games and output to enable the development of a cohesive VR ecosystem which provides enhanced compatibility and hardware choices to anyone looking to enjoy VR.  Supported by industry leaders, the OSVR framework unites developers and gamers alike under a single platform. Plug in. Play Everything.

 

For the full list of OSVR supporters go to www.osvr.org/partner

Like OSVR on FB: https://www.facebook.com/OpenSourceVR.

Follow OSVR on Twitter: https://twitter.com/OpenSource_VR .


Press Contacts:

 press@osvr.org

# # #

 

Open Source Virtual Reality (“OSVR”) Welcomes ACER

Acer, one of the world’s largest PC vendors, announces VR plans including  OSVR-compatible devices and computer systems

SAN FRANCISCO– Organizers of Open Source Virtual Reality (OSVR), an open software and hardware platform for virtual reality, today announced that Acer, one of the world’s top-five largest PC companies, will leverage OSVR technology in its upcoming products.

With 40 years of knowledge and experience in computing and communication, Acer recently affirmed plans to expand its interests into the VR industry. Technology research focused on VR experiences is underway at the company, and it plans to work toward VR devices that are compatible within the OSVR ecosystem.

“OSVR presents a great complement to our plans for bringing Acer into the virtual reality industry,” says James Lin, general manager, Consumer Notebooks, IT Products Business, Acer Inc. “The open-source ecosystem allows VR enthusiasts and gamers to use our products for VR-related experiences without worrying about compatibility with other technologies.”

Acer is the latest company to pledge support to the OSVR ecosystem, joining the ranks of more than 350 partners, including content producers, VR headset and peripheral developers, audio solution partners, VR entertainment centers, general technology developers and educators.

“We are excited to have Acer in the OSVR ecosystem and look forward to cooperating with them, leveraging their extraordinary resources, experience and passion for product innovation to advance virtual reality,” says Christopher Mitchell, OSVR lead, Razer.

“We believe in giving users the power to choose the best form factor, capabilities and price to suit their individual VR needs.”, says Yuval Boger, CEO of Sensics. “We are thrilled to have a leader such as Acer join the OSVR movement to provide compelling choices to customers”

Computer Systems Ready for VR

Acer will roll-out a series of computer systems equipped with NVIDIA GTX980 and Titan graphic processers that are designed to work with OSVR-powered VR technology and other VR products available today.

# # #

ABOUT OSVR:

OSVR™ is a software platform designed to set an open standard for virtual reality input devices, games and output to enable the development of a cohesive VR ecosystem which provides enhanced compatibility and hardware choices to anyone looking to enjoy VR.  Supported by industry leaders, the OSVR framework unites developers and gamers alike under a single platform. “Plug in. Play Everything.”

For the full list of OSVR supporters go to www.osvr.org.

Like OSVR on FB: https://www.facebook.com/OpenSourceVR.

Follow OSVR on Twitter: https://twitter.com/OpenSource_VR .


PRESS CONTACTS:

press@osvr.org

With New Native OSVR Support, Sensics Brings the Epic Unreal Engine Experience to the Next Level

COLUMBIA, MD, March 15, 2016 – Sensics, the developer of groundbreaking virtual reality (VR) technologies and co-founder of OSVR, announced today a new collaboration with Epic to bring native OSVR support to the Unreal Engine 4.12, one of the world’s most popular game engines. This integration gives developers who are using Unreal the ability to instantly support hundreds of VR display, input and output devices.

“The exponential increase in the number of VR devices makes it difficult for developers and manufacturers to keep up. New HMDs, motion trackers, hand and finger sensors, eye trackers, body suits, motion platforms and more are coming to market every month,” said Yuval Boger, CEO of Sensics and co-founder of OSVR. “By providing native support for OSVR within the Unreal Engine, Unreal users will never have to worry again about keeping up with ever-changing APIs and new devices. Developers using Unreal can now leverage OSVR to easily build amazing VR experiences for hundreds of different devices.”

Architected and maintained by Sensics, the OSVR software platform connects applications and game engines to the many VR displays, along with the multitude of input and output devices by using a common universal interface. This means that developers don’t need to worry about the API particulars of any given device. The platform plugin also gives device manufactures all they need for their hardware to be able to support existing applications as well as any future applications. OSVR software runs on multiple operating systems including Windows, Android, Linux and OSX.

Native support for the Unreal engine also means that an increasing number of upcoming VR games and experiences will support OSVR, offering a wider range of content to VR enthusiasts and gamers owning OSVR-supported hardware such as the OSVR Hacker Development Kit.

“We’re excited to announce that OSVR will be natively integrated into Unreal Engine 4.12, based on the contributions of Sensics and the open-source community,” said Nick Whiting, lead VR engineer at Epic Games. “Its inclusion in the engine gives developers out-of-the-box access to many more types of VR devices that use the OSVR ecosystem, and helps ensure that Unreal Engine 4 remains the top choice for developing high-quality, cross-platform VR experiences.”

“OSVR is designed to accelerate innovation and ultimately provide developers a growing foundation of hardware and software technologies to leverage towards building great content and bringing the best possible VR experience to gamers everywhere,” said Chris Mitchell, OSVR lead at Razer, the co-founding company of OSVR. “By providing this native integration into Unreal, it is easier than ever to tap into the benefits of the OSVR software platform.”

For more information, or to download the Unreal Engine for free, visit unrealengine.com.

To find out how to join OSVR and contribute to the future of VR, please visit: www.osvr.org.

 About Sensics

Sensics provides technologies, products and expertise that brings companies’ VR dreams to life, offering them the missing pieces needed to develop groundbreaking solutions faster. Sensics delivers high-performance off-the-shelf products and also collaborates on customized “white label” designs, working with the most innovative technology partners in the world to develop VR experiences for gaming, healthcare, entertainment, training, education and more.

 About OSVR

OSVR™ – Open Source Virtual Reality – is an ecosystem founded by Sensics and Razer towards creating the best possible game experience. The OSVR software platform, is a cross-platform middleware layer that connects applications and game engines to hundreds of VR display, input and output devices using a common universal interface. This thriving global ecosystem enables choice and innovation for those deploying VR for the most sophisticated applications to the simplest scenarios.

About Epic Games

Founded in 1991, Epic Games is the creator of the Unreal, Gears of War and Infinity Blade series of games. Today Epic is building Paragon, Fortnite, SPYJiNX and the new Unreal Tournament. Epic’s Unreal Engine technology brings high-fidelity, interactive experiences to PC, console, mobile, the Web and VR. Unreal Engine is freely available at https://www.unrealengine.com. For more information on the studio, visit epicgames.com and check out @EpicGames.

Media Contacts:

Katherine Verducci

MIX Public Relations

sensics@mix-pr.com

or

press@osvr.org

 

OSVR HDK V1.4 Upgrade Brings New Image Diffuser Technology To Eliminate VR Screen Door Effect; OSVR Content Expands With Native CRYENGINE® Integration And All-New Content

Screen diffuser technology improves picture quality for immersive VR experiences


SAN FRANCISCO (GDC 2016) – The OSVR content platform is expanding and the most recent version of the OSVR HDK is shipping now, according to organizers of Open Source Virtual Reality (OSVR), a worldwide leader in open software and hardware for virtual reality.

With the onboarding of Crytek into the OSVR ecosystem, Crytek’s CryENGINE now natively supports OSVR. This effectively contributes to the enabling of any OSVR-compatible HMDs, including the OSVR HDK, for content developed on CryENGINE, adding to the wide range of content possibilities available through OSVR.

Crytek’s creative director for CryENGINE, Frank Vitz, said: “The open standard encouraged by OSVR corresponds with our own desire to give CryENGINE users total freedom of choice in VR development. We’re excited to be supporting a platform that is designed to accelerate progress and expand the audience for VR, and we look forward to seeing how OSVR developers harness CryENGINE to create innovative experiences.”

In addition to recently announced SteamVR contributions, additional content now compatible with OSVR include Lira, inCellVR, Windlands, DCS World, M.A.R.S. Universe, Warthunder, the BIVROST Media player and more.

The updated OSVR HDK (v1.4) features a new diffusion film technology applied on top of the existing display for improved visuals with reduced screen door effect.  Combined with its custom-crafted premium optics, this upgrade provides best-in-class image quality while maintaining low system requirements. A diffusion film upgrade for the OSVR HDK v1.3 will be made available for standalone purchase for end users to easily upgrade their existing HDKs.

“The Hacker Development Kit has always been about maximizing quality while minimizing system requirements, allowing us to make VR more accessible to enthusiasts, aspiring developers and gamers,” says Christopher Mitchell, OSVR lead, Razer. “The inclusion of the diffusion screen makes it possible for us to deliver an improved visual experience without compromising this great accessibility.”

Extra options for improved comfort also accompany the latest OSVR HDK in the way of extra padding for the cheekbones and rubber inserts for the nose bridge.The HDK v1.4 is available now and can be purchased for $299.99 at Razerstore.com. The Diffusion film V1.3 upgrade will be available in April 2016.

Also announced today, VR enthusiasts, developers and gamers can order the OSVR faceplate with Leap Motion as an upgrade module, beginning in April.

OSVR hardware with embedded Leap Motion technology is compatible with Leap Motion’s recently announced Orion beta software. Orion is built from the ground up for VR and offers developers highly accurate hand and finger tracking. The OSVR faceplate with Leap Motion can be purchased as a bundle with the OSVR HDK v1.4 for $349.99, or separately for $74.99.

Parties Interested in OSVR and related developments can head down to Razer’s San Francisco headquarters opposite the Moscone Center during GDC. Razer is opening its doors to show attendees during GD to demo OSVR upgrades and share experiences with the OSVR HDK. Razer’s San Francisco office is located at 201 3rd Street, Suite 900, in San Francisco.

The OSVR supporter list has grown to more than 300 members across a broad array of organizations in technology, entertainment and education with new partners like Zeiss, Crytek, Futuretown, ST Microelectronics and NYU Shanghai. A complete list of OSVR users is online at www.osvr.org/partner.html

# # #

ABOUT THE HACKER DEVELOPMENT KIT:

The OSVR Hacker Development Kit (HDK) is designed to be a balance between quality and system requirements, allowing for enjoyment of VR experiences on mid-tier gaming PCs or better. For those with hardware enthusiast and/or developer proficiency, it is also upgradable to get a desired VR experience.

The OSVR HDK is now available for purchase at Razerstore.

ABOUT OSVR:

OSVR™ is a software platform designed to set an open standard for virtual reality input devices, games and output to enable the development of a cohesive VR ecosystem which provides enhanced compatibility and hardware choices to anyone looking to enjoy VR.  Supported by industry leaders, the OSVR framework unites developers and gamers alike under a single platform. Plug in. Play Everything.

For the full list of OSVR supporters go to www.osvr.org

Like OSVR on FB: https://www.facebook.com/OpenSourceVR.

Follow OSVR on Twitter: https://twitter.com/OpenSource_VR .


PRESS CONTACTS:

press@osvr.org

 

# # #
APPENDIX OF NEW OSVR SUPPORTERS:

 CryENGINE is a game engine designed by the German game developer Crytek. It has been used in all of their titles with the initial version being used in Far Cry. It continues to be updated to support new consoles, hardware for their games and now virtual reality. It has also been used for many third-party games under Crytek’s licensing scheme, including Sniper: Ghost Warrior 2 and SNOW. Heavily modified versions of the engine are also used for games like Star Citizen and the Far Cry sequels (Dunia Engine).

Carbon Studio developed ALICE VR, an adventure sci-fi game exploring the potential of VR technology. The main character lands his spacecraft on an alien planet in order to replenish the supplies lost due to a technical malfunction. A seemingly easy task turns out to be more and more complicated as it turns out that all citizens of the planet have disappeared in mysterious circumstances. The character has to deal with a series of puzzles designed specifically for VR headsets, and make decisions that will help him understand what has happened to the planet dwellers.

FlyInside brings Microsoft Flight Simulator X and Prepar3D into virtual reality. Enjoy virtual reality flight like never before!

Futuretown Inc., are the developers of Cloudlands: VR Minigolf, Jeeboman, and A-10 VR. The games are built specifically for VR with tracked controllers.

Kairos3D develops software tools that allow users to easily navigate and interact within a 3D space where the data reacts in real-time. The mission of Kairos3D is to contribute to the domain of Human-Machine Interface, where bi-dimensional space for interaction and control is being replaced by a three-dimensional one.

NYU Shanghai is focused on exploring the expressive possibilities brought about by emerging forms of technology, media, and communication. In concert with the liberal arts core, student interests drive an ever-evolving project-based curriculum, that is designed to facilitate the acquisition of both the conceptual insights and practical skills needed to build the innovative human-centered design projects imagined by our students. We believe that virtual reality is a new medium with the potential to connect people, facilitate participation, convey information, communicate stories, enhance experiences, and otherwise augment, improve, and bring both meaning and delight to people’s lives.

OMNIS – Mondragon Team Academy organizes Hackprende a hackathon that empowers people to form a closer relationship with technology. They show the people the life changing capabilities of technology and puts tools at their disposal, challenging them to discover new possibilities.

Red Iron Labs Ltd specializes in immersive, dark, fictional video games. They focus on Virtual Reality, PC and Consoles. Their VR games are no holds barred, and they ensure their games excite, scare and amaze people.

SFGames is a small indie development team, made of creative way wards, currently working on an action survival/horror with Sci-Fi elements and on a VR educational experience for the anniversary of the Great War. They never tire to explore a variety of creative and artistic experiences.

SlickVR established by tech industry veterans situated in Cheshire and London is a Virtual Reality development studio producing exciting, cutting edge content to enthrall the end user. We are delighted to be working with Razor on future VR projects.

STMicroelectronics is a world leader in providing semiconductor solutions that make a positive contribution to people’s lives, today and into the future. With a wide portfolio of patents and strong pipeline of innovation, ST is one of the few semiconductor companies mastering many different technologies needed for Virtual Reality.

The Virtual Dutch Men is powered by ArchiVision, a company that has created 3D visualizations and Interactive Media for over 20 years. Virtual presentations of objects, projects and environments are often essential to inform, engage and persuade your market, partners and customers. ArchiVision has been one of the pioneers in this area, and still is. We are at the forefront of technological innovation, integration of resources and media and other smart applications.

UNOverse is made of game industry veterans working on innovative VR content experiences, ranging from product visualization, mobile VR and R&D for the new age of VR.

Virtual World Arcade is a place where people can come and run around and play VR games and experience VR entertainment. We are organizing the VR Arcade Conference May 2-4 in Mountain View CA and inviting the leading players in VR Arcades, Studios, and Hardware to bring VR experiences to every VR platform.

Vizuality Studios brings virtual reality together with natural freedom of movement, changing the way we experience and interact with the world. With the latest VR technology, Vizuality Studios elevates experiences to new levels of immersion with applications that can be implemented across a broad spectrum of industry from architecture and design to virtual tourism and simulation.

ZEISS is an internationally leading technology enterprise operating in the optics and optoelectronics industries. ZEISS develops and distributes lithography optics, measuring technology, microscopes, medical technology, eyeglass lenses, camera and cine lenses, binoculars and planetarium technology.

OSVR closes 2015 with a total of 300 Industry Partners, Now the largest open source VR ecosystem in the industry

 SAN FRANCISCO – Organizers of Open Source Virtual Reality (OSVR), an open software and hardware platform for virtual reality, today announced the addition of 70 new partners to the OSVR network. The increase brings the total number of supporters to 300, making it the largest open source virtual reality ecosystem in the industry.

The ecosystem at a glance:

Category Number of Partners
VR Headsets 19
Game Developers 110
Cinematic Media 14
VR Input Technologies/Peripherals 62
Stores with OSVR supported content 8
Game & Simulation Engines + Middleware 36
Audio 5
Miscellaneous 46
Total 300

 

New Supporters:

3D Fantastic Reality seeks to combine the latest Virtual Reality software and hardware technology available, to be on the forefront of future trends. Current products include interactive collaborative gaming for several people to share the same virtual space experience.

Anantarupa Studios is a digital content developer based in Jakarta that creates games and applications for marketing purposes. Anantarupa Studios also produce  Intellectual Property projects, , build concepts and develop creative products.

ANTVR, a China VR company focusing on the development of HMD with distortion-free optical solution. ANTVR continues research and development of better display solution to present the best imaging for VR users.

AR&Co, The Asia’s Largest, Award Winning Augmented Reality & Innovative Technology based Company. Since 2009, AR&Co has delivered hundreds of projects across the globe including Indonesia, Singapore, Malaysia, Thailand, Hong Kong, Myanmar, Vietnam, Brunei, Spain, Germany, Nigeria, and Malta.

ARToolKit is a cross-platform SDK for creating augmented reality experiences. First shown in public in 1999, ARToolKit was acquired by DAQRI and released as a Free and Open Source project under a LGPL license in May 2015.

Aurora Gaming is a newly founded Virtual Reality Gaming Lounge based in Dubai who specialize in creating a more immersive and engaging gaming moments by transforming the current sit and stare gaming setup into something more interactive.

Beloola is a WebVR social platform which enables people or companies to easily create 3D spaces, embed in its contents from the best of breed platform (Facebook, YouTube, Spotify …) and then easily share with other people to congregate in the same space.

BinaryVR develops 3D avatar creation and real-time facial tracking technology. Users will be able to create a personalized 3D face from 2D facial photos to track and retarget their facial animations in any transformed CG character or avatar mode.

Bivrost creates complete tools enabling the production and experience of 360 videos.

Broken Window Studios is an independent developer with a focus on narrative-based and experiential gameplay. With their first two titles, Grave and Reflections, Broken Window Studios is integrating VR and advanced control systems to create more immersive experiences. Broken Window Studios has games coming out for Steam, Xbox One and Playstation 4.

Coatsink Software Ltd, developers of Esper and Gang Beasts VR, are looking at bringing a VR title to OSVR in the future.

CorvusVR is an experimental indie VR developer with a focus on Mobile VR.

Deepoon provides a professional virtual reality solution for business and consumers both on mobile platform and Windows platform. Deepoon HMD brings the users into an immersive sight with optimization of latency and large FOV, and also provides a game/video distribution platform for consumers and Deepoon SDK for developers.

Diffract Interactive is an independent game studio focusing exclusively on developing AR/VR content. Their first VR title, a first person archery game, will be released in 2016 for PC and Arcade machines.

Digital Chaotics creates music visualizations using custom software that blends human and artificial intelligence.

Digital Hollywood Univ, VR lab is developing new type of HMD design and experience that focuses not only entertainment but educational experience and social communication.

EON Reality is the World Leader in Virtual and Augmented Reality based knowledge transfer for Industry, Education, and Edutainment.

Evolution Auto Concepts will be opening a Virtual Reality Arcade and will be developing immersive walk through experiences and First Person Shooters.

Exis. LLC has developed SprintR, a wireless footpad that lets you easily walk, run, and jump in VR.

Flying Mollusk LLC developed Nevermind, an immersive biofeedback-enhanced atmospheric adventure experience that ushers users into dark and surreal worlds within the minds of psychological trauma patients.

Glowstick Games is looking to bring their VR content to OSVR and to contribute their experience to the ecosystem.

HandyGames are game developers and supporters of VR and the OSVR platform.

HubVR offers a viable commercial channel for OSVR-supporting game developers interested in creating games with a heavy reliance on these products. Additionally, HubVR will help validate the OSVR platform in a commercial setting designed from the ground-up for VR entertainment, something no other OSVR partner is attempting.

ICM – Institut Chemnitzer Maschinen- und Anlagenbau e.V is a private organization doing research and development, specializing in medical devices.

IgnisVR are an interactive VR content development company that create interactive VR experiences and VR content creation tools using Unity3D.

Incendiary Games is a startup virtual reality gaming studio focused on creating hit games.

Institute for Information Industry is a Taiwan government affiliated unit founded to execute IT related projects. They are creating a conducive environment for VR developers in Taiwan who develop HMDs, software, and hardware. They also provide technical guidance.

Innoactive Digital Realities GmbH helps companies sell their product by using VR showrooms that include VR PoS terminals.

The JR Hildebrand Education initiative is building educational content through real world applications of math and science in motorsport. IndyLabVR is an extension of proven curriculum-based content that brings VR into the classroom as a game-changing tool to reignite engagement and excitement in STEM topics, and transport users to environments never before accessible.

Koolbit is a leading mobile and social casino game developer with the largest library of slot machines for mobile.

Ionized Games developed CAT Interstellar a science fiction game that leverages the power of virtual reality to immerse the player in a new world.

Lucidscape Technologies Inc is building a new kind of massively-distributed 3D simulation engine to power the vast network of interconnected virtual worlds known as the Metaverse.

Miraisens, Inc. is the leading company for 3DHaptics Technology. Players can experience ‘the presence of objects’ as if they existed there physically in virtual reality and video games.

MMOne Company developed the MMOne virtual reality gaming chair. It delivers a full-motion, up-down-all-around experience with hard core VR-oriented games and settings.

NUIA Inc connects natural interaction sensors like 3D cameras, speech engines and eye trackers through a standardized and vendor-agnostic software platform with any device and application.

Opaque Media Group developed Earthlight, a VR game that allows players to experience the journey of becoming an astronaut. Developed in collaboration with NASA, Earthlight features the most realistic depiction of the International Space Station and Low Earth Orbit environment.

Praevidi is a boutique design group that is filling the void for peripherals and accessory products in the VR space with their first offering, the Turris.

PixArt Imaging Inc image sensors with unique proprietary image sensing technologies, resulting in low cost, low voltage, small dimensions, and improved quality. The existing products such as gesture recognition, face detection, eye-tracking sensors, multiple-object detection sensors are suitable for HMD applications.

Resolution Games is a games studio focused on the emerging virtual reality games space. The studio is composed of game industry veterans, serial entrepreneurs and thoughts leaders.

ROD USA LLC is an amusement park equipment company founded in Brazil that recently moved to the US and, in partnership with Rilix Coaster (Brazil), have begun exploring the market for VR simulators.

RymVR Studios LA develops wearable technology, including the RymVR solar panel vest that features CPU/GPU processing, WiFi, heart rate censoring, subwoofer drivers and is fully waterproof and washable.

Semi Cool Productions is building experiences for the VR Comedy Club in California as well as horror experiences with legendary horror director Tom Holland.

SCALE-1 PORTAL is a leading French company specializing in affordable projection-based virtual reality solutions. The startup focuses in providing virtual reality solutions and services to the VR industry, the Real-Estate & Construction, and Entertainment markets. The company also includes an internal development studio which handles the production of SCALE-1 PORTAL their own IP.

Scienverse is the first universal virtual world allowing for easy access to VR apps, and socializing with other people. Scienverse makes every app compatible with any operating system or VR device.

Singularity Lab is a company focused on VR and AR technologies, working on creating a full body tracking solution and a VR MMO game with unique gameplay, based on the actual physical skill of the player.

Split Reality VR is using OSVR headsets to take you down the rabbit hole. The fantastic worlds of SplitVR come alive through the lenses of OSVR headsets.

SONAR is a new kind of cinematic entertainment, striking a balance between traditional movies and interactive media. The short film is a 3D-360° computer-generated sci-fi experience for various virtual reality headsets.

Soverance Studios is a two-man indie team working to bring innovative experiences to virtual reality. Their upcoming title, Ethereal Legends, is a turn-based RPG for virtual reality built in Unreal Engine 4. With a heavy focus on strategic combat, environment puzzles, and huge boss fights, Ethereal Legends aims to bring epic high fantasy to the next generation.

Spectral Reality builds novel and affordable immersive projection systems based on off the shelf components.

Total Cinema 360 is a production house and software development company that believes in the untapped potential of 360 video and virtual reality technology to redefine the creative boundaries of audio/visual storytelling. Founded in early 2013 by New York based filmmakers, Total Cinema 360 has since produced VR content in all facets of the entertainment industry including projects for Disney, MTV, Gannett Digital, Royal Caribbean, MetLife, and DKNY. They created the Total Cinema Player to provide comprehensive distribution solutions for 360 video across all platforms and were one of the first companies to release live action 360 video content.

Vae Victis is an independent game development studio based in Italy. Vae Victis team is constantly involved in research to increase ecreativity throughout new technology of gaming and virtual reality.

VRD is a HMD that works with a lot of game formats and 3D applications. They are developing a solution to integrate multiple tracking formats, such as Oculus DK1, DK2, FreeTrack, TrackIR, Air mouse and other.

VR-Gameplay developed Flying Aces VR a flight sim/combat game set during WWI. Users experience the birth and rise of aerial combat during the Great War (1914-1918).

VRGO is an easy to use locomotion device for virtual reality. Wireless, hands free, and compact, the chair provides natural motion to the VR experience.

Viewpoint Games specializes in virtual reality content and has released VR Karts, a game on the new generation of VR hardware

Vikru develops educational virtual reality applications for schools around the world.

Virtual by Backlight provides immersive experiences based on animation, storytelling and quality graphics. They develop rides, interactive and 4D experiences, using various technologies.

Virtual Reality Concepting’s goal is to develop a framework for VR/AR experiences that is affordable and scalable for future development by working with hardware, software, and VR, AR and marketing partners. They plan to develop natural feeling and immersive content for clients by hosting and technical support on location.

VirZOOM Inc created the VirZOOM Controller to propel users through  VR games, such as powering a horse in a race, a tank in battle, a fire-breathing dragon through mountains.

Vizor is a platform for creating and sharing VR content on the web. The 3D content editor is easy to use, using the advantages of the web and can do real-time collaboration by sharing the URL.

VicoVR develops a sensor that brings Kinect-like gaming and full body avatar animation to MobileVR.

Vrse Inc is a virtual reality media and technology company that develops advanced technology for telling stories in immersive media. Vrse’s platform is available across all major VR headsets, as well as iOS and Android, and houses a curated collection of the highest quality cinematic, story-driven content available today in virtual reality.

VR Seen.Inc focuses on virtual reality and augmented reality content creation and sharing, with offices in Silicon Valley, Hangzhou and Jinhua China. They build an open VR and AR ecosystem with self-developed HMD, APPs, platform, and support 3rd party HMD, contents, and peripherals.

VRstudios provides virtual reality solutions to commercial, government, military, and entertainment clients through wireless, multi-user systems. VRstudios operates three divisions which provide virtual reality solutions to a wide range of clients. VRcade for entertainment, VRdesign for architecture, and VRsolutions for custom VR needs and deployments.

Winged Minds developed VRIS, a universal system of scripts that provides the user with real interaction in the virtual world. It is applicable to any experience with easy modifications and trying to give support to the largest number of HMD´s and motion controls.

WizDish Ltd developed the ROVR, a VR locomotion platform that allows users to walk or run in VR worlds. Nissan, Dominator Yachts and Wells Fargo are using it for experiential marketing, and it is now available for home users.

World Order Studios brings back the era of gaming that does not rely on “Early Access” sales to deliver content.

Yuvine VR GmbH is a Berlin founded startup developing visual brilliance in 3D and focused immersion in virtual reality.

ZOOV360 is one of the first developers in Brazil to produce content in virtual reality. They are working on the development of virtual reality, focusing on tourism and education.

Ziran: Passage to Nature is an on rails VR experience boat ride through nature in calm waters inspired by Taroko Gorge in Taiwan. This experience is aimed for all audiences and especially great for first time users of VR.

 

ABOUT OSVR:
OSVR™ is a software platform designed to set an open standard for virtual reality input devices, games and output to provide the best possible VR game experience. Supported by industry leaders, the OSVR framework unites developers and gamers alike under a single platform. Plug in. Play Everything.

 

For the full list of OSVR supporters go to www.osvr.org

 

Like OSVR on FB: https://www.facebook.com/OpenSourceVR.
Follow OSVR on Twitter: https://twitter.com/OpenSource_VR .


PRESS CONTACTS:

 

press@osvr.org

Sensics and SMI bring Virtual Reality Eye Tracking to OSVR

Sensics and SMI bring Virtual Reality Eye Tracking to OSVR

SensoMotoric Instruments (SMI) and Sensics release the first eye tracking plug-in for the Open Source Virtual Reality (OSVR) software platform

The Organizers of Open Source Virtual Reality (OSVR) today announce a new software plug-in that supports eye tracking technology by SensoMotoric Instruments (SMI). The OSVR eye tracking interface brings vendor-agnostic real-time eye and gaze data to the open software and hardware platform for virtual reality. The SMI plug-in implements this interface, allowing developers to easily integrate SMI eye tracking data with the range of game engines supported by the OSVR. The plug-in connects SMI’s unique and proven eye tracking upgrade for the Oculus Rift DK2 to OSVR core software and, through it, to the universe of supported interfaces. The plug-in has been developed by Sensics, Inc., founding contributor to OSVR, in collaboration with SMI. It is accessible in open-source form from the OSVR-SMI github repository: https://github.com/OSVR/OSVR-SMI).

Eye Tracking devices are effective tools to create interaction inside VR and gaming environments providing an intuitive way to make selections, move objects, or to create life-like animations of avatars. The SMI plug-in for OSVR uses the SMI SDK to stream real-time eye tracking data via the OSVR EyeTracker interface, including 3D gaze direction and eye images. Via OSVR, SMI eye tracking data can also be integrated into Unity, Unreal and additional game engines.

The SMI plug-in connects SMI’s HMD eye tracking technology to the OSVR universe. The SMI Eye Tracking upgrade for the Oculus Rift DK2 is designed for VR developers and researchers and is a proven high performance eye tracking solution for VR applications. It comes with a calibration-free user mode for quick and easy setup. A fully automatic slip compensation allows users to move or take the headset on or off without impact on data robustness.

SMI also provides an OEM Eye Tracking Platform and reference designs for Virtual Reality Headsets ready for pick up by HMD manufacturers.

“Eye tracking has huge potential to enhance natural interaction with VR content”, says Yuval Boger, CEO of Sensics, founding contributor to OSVR. “SMI products provide excellent out-of-the-box experience and we are glad to collaborate with them in building the OSVR SMI plug-in, providing a standards-based eye tracking interface to game developers.”

“SMI’s engagement in the OSVR project is fully in line with SMI’s continuous support for the VR community”, says Christian Villwock, Director of SMI’s OEM Solutions Business. “By providing an alternative interface to SMI’s SDK, SMI emphasizes the diversity of VR and makes it even easier for developers and academia to use the tools they already favor. The SMI OSVR plug-in adds another widely accessible way to interface SMI’s eye tracking technology.”

###

About OSVR

OSVR™ is a software platform designed to set an open standard for virtual reality input devices, games and output to provide the best possible VR game experience. Supported by industry leaders, the OSVR framework unites developers and gamers alike under a single platform. For additional information, please visit: www.osvr.org.

 About Sensics

Sensics creates cutting-edge VR products, combining technology, passion and expertise rooted in many years of delivering to the world’s top organizations. A founding contributor to OSVR, Sensics is at the forefront of open-source VR, advancing choice and innovation alongside a community of contributors and partners. For additional information, please visit: www.sensics.com.

 About SMI

SensoMotoric Instruments (SMI) is a world leader in eye tracking technology, developing and marketing eye & gaze tracking solutions for scientists and professionals, OEM and medical solutions for a wide range of applications. Find out more at www.smivision.com. Follow @SMIeyetracking on Facebook, Flickr, YouTube and Twitter.

 Media Contact
SensoMotoric Instruments GmbH (SMI)

Stefanie Gehrke

+49 (0) 172 3808 537

Stefanie.Gehrke@smi.de