OSVR ANNOUNCES $5 MILLION DEVELOPER FUND TO HELP ENSURE UNRESTRICTED ACCESS OF VR CONTENT TO ALL HARDWARE

OSVR ANNOUNCES $5 million Developer fund to help ensure unrestricted access of vr content to all hardware

 Fund will incentivize support of the OSVR ecosystem by buying game codes from developers

 SAN FRANCISCO – Organizers of Open Source Virtual Reality (OSVR), the largest open source virtual reality consortium in the world, today announced the OSVR Developer Fund—a content accelerator program led by Razer that avails $5 million to the developer community. The fund encourages developers to support the OSVR ecosystem – an open source ecosystem that allows VR content to work across the board with all VR hardware, giving VR fans and developers more choice without worrying about DRM policies or other restrictive measures.

“VR is working toward being a mainstream success thanks to all the developers who have stepped up to the plate to deliver the next-generation in interactive experiences,” says Christopher Mitchell, OSVR lead, Razer. “The OSVR Developer Fund allows us to directly support the efforts of VR pioneers across the breadth of this developing industry, while at the same time ensuring that content is available to everyone in the industry. It is our contention that if everyone who is constructively contributing to the VR ecosystem succeeds, then VR will succeed. Closed doors in the world of development are a death sentence.”

The OSVR Developer Fund will be available to qualified, participating VR content developers – independent or major.  If successful, applicants will have their game codes purchased in bulk by Razer or any future contributors to the fund in exchange for support of the platform. This will help compensate developers for the time spent integrating as well as provide OSVR with assets to promote their game’s availability in the unrestricted OSVR powered eco-system for use with all headsets.

“We understand content developers have various development challenges and we’re committed to helping them get ahead of those barriers,” says Justin Cooney, OSVR director of developer relations, Razer. “The OSVR Developer Fund helps to support initial sales while enabling developers to contribute to the VR industry as a whole. Together, OSVR and its content partners enjoy the realization of a shared vision for the future of VR.”

In the egalitarian spirt of OSVR, developers will not beholden to only one particular sales channel, hardware device or development engine. Publishers will likewise retain full creative control over their content.

They will also receive marketing and promotional support including opportunities to be a part of OSVR hardware bundles or showcases at major consumer events.

OSVR Developer Fund Synopsis:

 

Who You Are What You Need To Do What You get
Indie or Major VR Content Developer

 

OSVR integration and support Purchase of game keys
    Marketing and promotional support.

 

*Number of keys purchased will be defined on a case by case basis

Visit the OSVR Developer Fund web page: http://www.osvr.org/fund.html

 

Become a Funding Partner:

 We are looking for additional funding partners. If you are Interested in becoming one please contact marketing@osvr.org.

Find Out More at E3:

 Interested parties (developers and potential funding partners) are invited down to the Razer Booth at E3 in the Los Angeles Convention Center from June 14 to June 16 to speak directly to the team.

 About OSVR:

OSVR™ is the world’s largest open source VR software platform designed to set an open standard for virtual reality input devices, games and output to enable the development of a cohesive VR ecosystem which provides enhanced compatibility and hardware choices to anyone looking to enjoy VR.  Supported by industry leaders, the OSVR framework unites developers and gamers alike under a single platform. Plug in. Play Everything.

For the full list of OSVR supporters go to www.osvr.org/partners

Like OSVR on FB: https://www.facebook.com/OpenSourceVR.

Follow OSVR on Twitter: https://twitter.com/OpenSource_VR.


Press Contacts:

 press@osvr.org

 

 

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OSVR UNVEILS OPEN SOURCE 2160 X 1200 DUAL DISPLAY HEADSET

OSVR unveils OPEN SOURCE 2160 x 1200 dual display headset

OSVR ecosystem strengthened with updated hardware and fresh line up of content.

 LOS ANGELES (E3 2016) – Razer and Sensics, co-founders and organizers of Open Source Virtual Reality (OSVR), the largest open source virtual reality consortium in the world, today unveiled the latest Hacker Development Kit, the HDK 2.  The HDK 2 features an upgraded display for a visual experience on par with the Oculus Rift and HTC Vive.

The HDK 2 is equipped with custom designed lenses for clearer more vibrant images and a 90hz low-persistence OLED dual-display with a total resolution of 2160×1200. It also includes unique IQE (Image Quality Enhancer) technology for a reduced screen door effect. Capable of displaying VR experiences at 90 frames-per-second, the HDK 2 hardware specifications are comparable to the best virtual reality headsets available now.

Unlike other current generation HMDs, the HDK 2 will be available at $399 and will ship in July. The HDK 1.4 will continue to be available at $299.

“The HDK 2 allows us to meet the needs of VR fans and gamers and provide developers with affordable open-source hardware to innovate with.” Says Christopher Mitchell, OSVR Lead, Razer. “With the HDK 2 being able to deliver a visual experience on par with industry leaders, we will now be able to represent hardware agnostic VR media and games in all their glory for future headsets to adopt through the open source ecosystem.”

“We are on a mission to democratize VR by offering open, affordable, high-performance software and hardware solutions with nearly-universal device and game engine compatibility”, says Yuval Boger, CEO of Sensics and co-founder of OSVR. “Powered by the effort of the core Sensics and Razer engineering teams, participation of OSVR partners and contributions from VR enthusiasts worldwide, we look forward to sharing new and exciting capabilities”.

 

Demos and new content at E3:

The HDK 2 will be available to demo from Razer’s E3 booth at the Los Angeles Convention Center. Also available for demo at E3 will be the Gloveone motion tracking gloves from Neurodigital Technologies. Upon public release, the gloves will be available as a controller option for the HDK and all OSVR supporting head-mounted displays in the open ecosystem.

Content available to demo include:

  • RedOut by 34BigThings
    • RedOut is the fastest futuristic AG racing game. Rush through the stunning low poly landscapes of a post-apocalyptic Earth at breakneck speed!
  • Theme Park Studio by Pantera Entertainment
    • Theme Park Studio is a powerful suite of tools that allows players to design, build, and experience stunning amusement parks of their own design.
  • The Hum: Abductions by Totwise Studios
    • The Hum: Abductions is a First Person Horror game inspired by the alien abductions folklore, with strong story, realistic graphics and VR support.
  • Infinite by Project Gateway VR Studios GmbH
    • Infinite is an exploration game to be released in 5 episodes. The game focusses on Riley, searching for a way home after crashing on a foreign planet.
  • A-10 by Futuretown Inc
    • A-10 VR is a VR take on a classic sci-fi gallery shooter. Hone your sharp shooting skills in 3 game modes in this outer space gallery shooter.

And many more.

Both HDKs support a wide range of content technologies including SteamVR and native experiences. Additional content plans will be announced soon.

Annex:

Comparison Chart:

HDK 2 Oculus Rift HTC Vive
Display OLED OLED OLED
Resolution 2160×1200 2160×1200 2160×1200
Refresh Rate 90hz 90hz 90hz
Platform OSVR Oculus Home SteamVR
Field of view 110 degrees 110 degrees 110 degrees
Tracking area  8 x 9 feet 5 x 11 feet 15 x 15 feet
Built in audio No Yes No
Built in mic No Yes No
Controller Any OSVR compatible VR hardware, Any PC compatible gamepad. Oculus Touch, Xbox One Controller or any PC compatible gamepad. Lighthouse controllers, any PC compatible gamepad
Sensors Accelerometer, Gyroscope, magnetometer, 360-degree positional tracking. Accelerometer, Gyroscope, magnetometer, 360-degree positional tracking. Accelerometer, Gyroscope, laser sensor, front-facing camera.
Connections HDMI, USB 2.0, USB 3.0 HDMI, USB 2.0, USB 3.0 HDMI, USB 2.0, USB 3.0
Requirements NVIDIA GeForce GTX 970 /Radeon R9 280 equivalent or greater

Intel Core i5-4590 equivalent or greater

8GB+ of RAM

Compatible HDMI 1.3 video output

2 x USB 2.0 port

NVIDIA GeForce GTX 970 / AMD 290 equivalent or greater
Intel i5-4590 equivalent or greater
8GB+ RAM
Compatible HDMI 1.3 video output
2x USB 3.0 ports
Windows 7 SP1 or newer
NVIDIA GeForce GTX 970 /Radeon R9 280 equivalent or greater

Intel Core i5-4590 equivalent or greater

4GB+ of RAM

Compatible HDMI 1.3 video output

1x USB 2.0 port

Price $400 $600 $800

HDK 2 Specifications

Faceplate Module Mainboard Display Module Optics Module HMD Mechanical Module Belt Box Module
 

IR Faceplate providing positional information with 360-degree tracking for responsive, multi directional input.

Comes with an IR Camera operating at 100hz.

 

Sensor hub with integrated accelerometer, gyroscope and compass

External USB 3.0 connection for additional accessories

Additional 2 x USB 3.0 connectors for internal expansion

Re-programmable for additional functionality.

Dual Display 2160×1200 display technology running at 90fps. Features a low persistence OLED silver screen with 441 PPI.
IQE (Image Quality Enhancer) technology for reduced screen door effect.
High performance dual lens system for ultra-sharp images

Enlarged eye-box for fuss-free setup, right out-of-box

Low geometric distortion and color corrected image for faster rendering

Individual eye focus for personalized use without glasses.

*diopters cover +4.5 to -2 adjustments to cater to majority of users.

Removable face mask

Bamboo charcoal microfiber foam layer for additional comfort

Thicker foam padding for cheekbones & nose bridge rubber insert for enhanced comfort

Additional USB 3.0 connectivity

Surround Sound Audio codec integrated

Easier cable management and ergonomics

Signal boosters

 

 

 

For more information on the HDK 2 visit osvr.org/hdk2

Register your interest at osvr.org/buy

About OSVR:
OSVR™ is the world’s largest open source VR software platform designed to set an open standard for virtual reality input devices, games and output to enable the development of a cohesive VR ecosystem which provides enhanced compatibility and hardware choices to anyone looking to enjoy VR.  Supported by industry leaders, the OSVR framework unites developers and gamers alike under a single platform. Plug in. Play Everything.

 

For the full list of OSVR supporters go to www.osvr.org/partner

Like OSVR on FB: https://www.facebook.com/OpenSourceVR.

Follow OSVR on Twitter: https://twitter.com/OpenSource_VR .


Press Contacts:

 press@osvr.org

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