OPEN SOURCE VIRTUAL REALITY PLATFORM GAINS TRACTION WITH 13 NEW PARTNERS
VR ecosystem is now supported by 38 members; Academia Support Program announced to support developers worldwide
CARLSBAD, Calif. – Razer™, a world leader in connected devices and software for gamers, and Sensics™, a leader in high-performance VR, today announced additional partners for the Open Source Virtual Reality (OSVR) ecosystem.
Since its award-winning announcement at CES 2015, OSVR has signed 13 new members, including Jaunt, a pioneering company in cinematic VR. Other companies are in talks with Razer and Sensics.
“The reception of OSVR exceeded even our own expectations and we’re working through numerous partner requests since CES,” says Min-Liang Tan, Razer co-founder and CEO. “Being able to bring together companies doing amazing work in all areas of virtual reality can accelerate consumer-ready devices and improve overall user experiences.”
OSVR aims to standardize the creation and enjoyment of content for virtual reality devices and software. Razer and Sensics will support the venture with the OSVR Hacker Dev Kit, a virtual reality device and open-source software that enables programming for any variety of VR technology.
New OSVR Supporters:
The 3DRudder is a feet-controlled 3D navigation and motion controller. 3DRudder enables users to move in VR games and worlds with their feet.
Cyberith is the creator of the Virtualizer, a locomotion device for VR that allows the user to move freely in virtual environments.
Impulsonic develops spatial audio solutions for VR and video games. Phonon, Impulsonic’s flagship product, allows the authoring of environmental audio effects like reverb, occlusion, and 3D positional audio by modeling the physics of sound.
Jaunt is the leading developer of professional full stack hardware and software solutions for capturing, editing and playing back deeply immersive, full stereoscopic, 360-degree cinematic VR.
Lucidscape is building a new 3D simulation engine to power a vast network of independent, interconnected virtual worlds.
Pixel Titans is a small team committed to making STRAFE® the most realistic shooter of 1996. By working with OSVR, Pixel Titans plans to bring a VR experience to the masses.
SoftKinetic® DepthSense® technology for VR enables natural hand interaction. The solution includes a depth-sensing 3D camera and hand-tracking middleware providing a full 3D hand mesh without the need of holding anything.
Sonic VR develops hardware and software solutions that can render full 3D object-based sound (around, above/below, with depth) for headphones. Sonic VR will offer development kits for audio peripheral solutions, along with integration support for OSVR.
Tactical Haptics is commercializing haptic game controllers to provide touch feedback that is more realistic than industry-standard rumble feedback — a critical element that is currently missing from VR.
Tammeka Games is developing Radial-G: Racing Revolved, an arcade sci-fi racer built for VR. Tammeka is launching the full version of Radial-G on Steam in May, in time for the OSVR HDK launch in June 2015.
VisiSonics is a leader in delivering perfectly positioned, spatialized 3D Audio for virtual and augmented reality in gaming and movies. VisiSonics’ RealSpace 3D Audio delivers more than 50% of the immersive experience in virtual reality today.
VR Bits is a creative content studio specializing in VR experiences. They are joining OSVR to bring knowledge in VR game design, help form best practices and provide engaging VR content.
Founded by the creators of DK1 upgrade kit, VR Union makes premium virtual reality hardware for the next-generation of VR businesses and professionals.
OSVR Academia Program:
As part of the ongoing efforts to push forward Virtual Reality, Razer also announces the OSVR Academia Program. The initiative will provide 10 free OSVR Hacker Development Kits and full access to the OSVR source code to each eligible university that has or intends to set up a full VR lab.
Applications to the OSVR Academia Program can be submitted via the “Join OSVR” tab at the top of the www.osvr.com webpage.
OSVR™ is an ecosystem designed to set an open standard for virtual reality input devices, games and output to provide the best possible VR game experience. Supported by industry leaders, the OSVR framework unites developers and gamers alike under a single platform.
For the full list of OSVR supporters and more information, go to www.osvr.com.
Like OSVR on FB: https://www.facebook.com/OpenSourceVR
Follow OSVR on Twitter: https://twitter.com/OpenSource_VR
Razer™ is a world leader in connected devices and software for gamers.
Razer is transforming the way people play games, engage with other gamers and identify with the gamer lifestyle. Having won the coveted “Best of CES” award consecutively for five years, the company’s leadership in product innovation continues to create new categories for the gaming community that is estimated to have over 1 billion gamers worldwide.
Razer’s award-winning design and technology include an array of user interface and systems devices, voice-over IP for gamers and a cloud platform for customizing and enhancing gaming devices.
Founded in 2005, Razer is backed by Intel Capital, IDG-Accel and Heliconia Capital Management (Heliconia), a wholly owned subsidiary of Singapore investment company Temasek. For more information visit http://www.razerzone.com/about-razer.
Founded in 2003, Sensics™ is a leader in professional-grade virtual reality goggles and other near-eye devices. Sensics products and technologies are deployed worldwide for a wide spectrum of training, medical, consumer and research applications.
Through building cutting-edge VR products for over a decade, Sensics has amassed expertise in everything VR: electro-optics, ergonomics, sensors, software and mechanical design. This expertise is found at the core of both the Sensics brand as well as selected partnerships.
For additional information, visit http://www.sensics.com
Alain Mazer, Global Director of Public Relations
Germany, Austria, Swiss
Razer – For Gamers. By Gamers.™
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