Virtual reality platform grows with integration of OpenVR; new game developer and technology partners announced
May 18, 2015 SAN JOSE, Calif. (SILICON VALLEY VIRTUAL REALITY 2015) – Razer™, a world leader in connected devices and software for gamers, and Sensics™, a leader in high-performance VR, today announced upcoming support for a number of new platforms, bringing OSVR closer to becoming a universal standard for integrating virtual reality content.
Valve’s OpenVR, MonoGame, VorpX and the Unigine engine are among the latest technologies to be supported by OSVR. All four platforms will be compatible with products within the OSVR ecosystem, including the OSVR HDK expected to ship in July 2015.
OpenVR is a virtual reality platform developed by Valve to create a pathway for VR hardware to support Steam and other leading platforms. It currently supports many games such as “Assetto Corsa", "Slender: The Arrival,” “Strike Suit Zero” and “Hawken”.
MonoGame, an open source port of the XNA 4.0 framework, allows developers to easily adapt their Windows, Xbox 360 or WindowsPhone games and contents and publish them on other platforms such as iOS, Android, Linux and Mac OS X and Windows Metro.
VorpX is a stereoscopic 3D driver that allows DirectX 9-11 games to utilize virtual reality hardware such as head-mounted displays. VorpX recently launched support for “Grand Theft Auto 5,” bringing the total count of supported titles to 162.
Unigine is a proprietary cross-platform game engine used for virtual reality systems, serious games and visualization. The engine’s strongest feature is its advanced renderer which currently supports Open GL 4.0 and Direct X 11.
“Further solidifying its commitment to the world’s most exciting, cutting-edge technologies, Unigine is announcing its support for the OSVR platform,” says Denis Shergin, CEO of UNIGINE Corp. “Unigine supports OSVR’s vision to unify the global VR space and establish a community that can push the boundaries. Through this collaboration we will establish compatibility with an extended range of HMDs, as well as various input and output devices.”
OSVR continues to receive numerous sign-ups, including eleven new game developers who are interested in the extended hardware compatibility. Developers can sign-up at http://www.osvr.com/join.html.
"OSVR saves hardware and software developers much of the effort required to create engine-specific plugins," says Yuval Boger, CEO of Sensics, the founding contributor to OSVR. "With a single OSVR plugin, developers gain access to free and optimized and industry proven engines like Unity, Unreal, SteamVR, Unigine and MonoGame. OSVR makes it easy for developers to create high quality content which is then supported by a wide range of devices through a standardized interface.”
OSVR GAME DEVELOPERS GET PRIORITY ACCESS TO FREE DEV KITS:
VR game or content developers can sign-up to become an OSVR partner. Partners have access to the following benefits:
- Priority access to selected developers for OSVR Developer Kits shipping in June ahead of public release in July
- Access to the OSVR network of supporters for collaborative and technical support
- Access to the OSVR support portal to help with integration
- Promotional and marketing support for their products
Developers who join now will automatically be eligible to participate in an upcoming OSVR Dev Jam. Details on the Jam will be released at a later date.
NEW OSVR SUPPORTERS:
The latest additions to the overall count of 118 supporters who are integrated with OSVR includes the following:
Descendent Studios specializes in first-person vehicular combat and is currently working on Descent: Underground, the modern day reboot of classic six degrees of freedom shooter Descent - with full VR support!
Honor Code, Inc. are the developers of Narcosis. a survival story set at the sunless depths of the Pacific Ocean. Stranded on the seafloor with little light and few tools, an industrial diver takes desperate steps to surface before his oxygen — and sanity — give out.
The Andronauts are creators of the highly praised Mental Torment series of VR horror games. The game was built using Unreal Engine 4.
Sigtrap Games is a small company from the UK working on their debut game. Sublevel Zero is a 6-degree-of-freedom shooter with procedurally generated levels, looting and crafting set in a low-fi universe.
Incandescent Imaging is responsible for Caffeine, a much lauded, quirky first person psychological horror game with environmental puzzles.
Titans of Space, developed by DrashVR LLC, gives players a short guided tour of space. It gives players a sense of how large the Solar System is and a view of the planets up close. Titans of Space has been labeled as one of the best demos for the Oculus Rift to date."
Digital Happiness is an independent 3D games studio based in Bandung, Indonesia. Digital Happiness are the creators of Dreadout, one of the must play horror games of 2014.
Kôna Games are developing Kôna, an episodic and narrative-driven interactive tale in which the player must find missing persons in a wintry rural environment in the year 1970. From driving to shooting to scene-searching, the game combines the atmosphere and immersion of a modern survival title with the deep storytelling and puzzle-solving aspects of traditional adventure game.
Gattai Games is a Singapore based indie development studio focused on creating unique game experiences that bring people together and meld virtual with reality. Our flagship title, Stifled, will transport you into a horrific world where the very sounds you make that let you see the world also reveals you to monsters lurking in the darkness.
GALACTaViSION is a culture, music and info-hub for Virtual Reality. They create Virtual Reality experiences and bring Immersion Rigs to public spaces to share all things VR with everyone. They are currently developing the VR game Kyberiv Knights, a future-retro jousting adventure set in The Realm.
Mechabit is a small 3 person indie studio based in Liverpool. They have developed several VR games for competitions including Chicken Walk, ElementL and Neuralgia. Currently they are working on a RTS game called Kaiju Panic due for release this Summer on Xbox and Steam.
UNIGINE Corp. developers of the Unigine Engine are committed to developing the most photo-realistic, cutting-edge 3D real-time graphics for various professional industries like Simulation & Training, Visualization, CAD, and VR. The upcoming UNIGINE 2 release is further targeted towards these specialized industries by focusing on the latest input and output devices to provide additional interactivity and immersion.
Aurasoft UK are creators of the Skyline game engine which is designed for mainstream adoption. The Commercial Indie Edition (Beta) available now allows users to export and sell all games powered by the engine commercially with no royalties or restrictions.
Xilinx is the world’s leading provider of All Programmable FPGAs, SoCs and 3D ICs. Currently supporting the OSVR HMD with their Spartan®-6 FPGA, Xilinx has committed to deliver great technological advancements to members of the OSVR community and the virtual reality gaming community
V is the first universal app store for VR, in VR. Our beautiful interface makes playing games and experiencing VR simpler than ever. Just click to download and click to play—all without taking off your headset.
OSVR™ is a software platform designed to set an open standard for virtual reality input devices, games and output to provide the best possible VR game experience. Supported by industry leaders, the OSVR framework unites developers and gamers alike under a single platform. Plug in. Play Everything.
For the full list of OSVR supporters go to http://www.osvr.com
Like OSVR on FB: https://www.facebook.com/OpenSourceVR
Follow OSVR on Twitter: https://twitter.com/OpenSource_VR
PRESS CONTACTS: OSVR - PR@osvr.com
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